Pokémechanics
Omega Ruby & Alpha Sapphire

#533Gurdurr

Gurdurr as it appears in Omega Ruby & Alpha SapphireShiny Gurdurr as it appears in Omega Ruby & Alpha Sapphire
Species
Muscular Pokémon
Type
Catch rate
90
Growth
Medium Slow
Height
1.2 m
Weight
40.0 kg
Gender
75% ♂ 25% ♀
Egg cycles
20
Base friendship
70

Trade required

Gurdurr

Omega Ruby
With strengthened bodies, they skillfully wield steel beams to take down buildings.
Alpha Sapphire
This Pokémon is so muscular and strongly built that even a group of wrestlers could not make it budge an inch.

Base stats

EVs: +2 Attack

HP85
Attack105
Defense85
Sp. Atk40
Sp. Def50
Speed40
Total405

Abilities

Guts
Increases Attack to 1.5× with a major status ailment.
Sheer Force
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Iron Fist (hidden)
Strengthens punch-based moves to 1.2× their power.

Locations

Not found in Omega Ruby & Alpha Sapphire. Trade from X & Y.

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
1Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
8Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
12Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
16Rock Throw
Physical
50
90
15
--
Inflicts regular damage with no additional effect.
20Wake-Up Slap
Physical
70
100
10
--
If the target is asleep, has double power and wakes it up.
24Chip Away
Physical
70
100
20
--
Ignores the target’s stat modifiers.
29Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
33Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
37Dynamic Punch
Physical
100
50
5
100
Has a chance to confuse the target.
41Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
45Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
49Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
53Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
57Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM67Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM98Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Block
Status
--
--
5
--
Prevents the target from leaving battle.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.

Other generations

Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet