Pokémechanics
Omega Ruby & Alpha Sapphire

#691Dragalge

Dragalge as it appears in Omega Ruby & Alpha SapphireShiny Dragalge as it appears in Omega Ruby & Alpha Sapphire
Species
Mock Kelp Pokémon
Type
Catch rate
55
Growth
Medium
Height
1.8 m
Weight
81.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Trade required

Dragalge

Omega Ruby
Their poison is strong enough to eat through the hull of a tanker, and they spit it indiscriminately at anything that enters their territory.
Alpha Sapphire
Tales are told of ships that wander into seas where Dragalge live, never to return.

Base stats

EVs: +2 Sp. Def

HP65
Attack75
Defense90
Sp. Atk97
Sp. Def123
Speed44
Total494

Abilities

Poison Point
Has a 30% chance of poisoning attacking Pokémon on contact.
Poison Touch
Has a 30% chance of poisoning target Pokémon upon contact.
Adaptability (hidden)
Increases the same-type attack bonus from 1.5× to 2×.

Locations

Not found in Omega Ruby & Alpha Sapphire. Trade from X & Y.

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.25
  • x0.5
  • x2
  • x2
  • x2
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
1Smokescreen
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Twister
Special
40
100
20
20
Has a chance to make the target flinch.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
5Feint Attack
Physical
60
--
20
--
Never misses.
9Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
12Bubble
Special
40
100
30
10
Has a chance to lower the target’s Speed by one stage.
15Acid
Special
40
100
30
10
Has a chance to lower the target’s Special Defense by one stage.
19Camouflage
Status
--
--
20
--
User’s type changes to match the terrain.
23Poison Tail
Physical
50
100
25
10
Has an increased chance for a critical hit and a chance to poison the target.
25Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
28Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
32Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
35Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
38Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
42Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
53Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
59Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
67Twister
Special
40
100
20
20
Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM05Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
HM07Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM82Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Draco Meteor
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
Special
60
--
20
--
Never misses.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.

Other generations

X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet