Pokémechanics
HeartGold & SoulSilver

#263Zigzagoon

Type
Species
Tiny Raccoon Pokémon
Height
0.4 m
Weight
17.5 kg

Zigzagoon

Heartgold & Soulsilver
It gets interested in everything, which is why it zigs and zags. It is good at finding items.

Base stats

EVs: +1 Speed

HP38
Attack30
Defense41
Sp. Atk30
Sp. Def41
Speed60
Total240

Abilities

Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Gluttony
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Locations

Heartgold
Walking
Bell TowerLv 20-21100%
Burned TowerLv 13-1440%
Johto Safari ZoneLv 38-4420%
Sprout TowerLv 3-440%
Unknown; all RattataLv 2040%
Soulsilver
Walking
Bell TowerLv 20-21100%
Burned TowerLv 13-1440%
Johto Safari ZoneLv 38-4420%
Sprout TowerLv 3-440%
Unknown; all RattataLv 2040%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
9Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
13Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
17Odor Sleuth
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
21Mud Sport
Status
--
--
15
--
Halves all Electric-type damage.
25Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
29Covet
Physical
60
100
25
--
Takes the target’s item.
33Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
37Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
41Belly Drum
Status
--
--
10
--
User pays half its max HP to max out its Attack.
45Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Charm
Fairy
Status
--
100
20
--
Lowers the target’s Attack by two stages.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tickle
Status
--
100
20
--
Lowers the target’s Attack and Defense by one stage.
Trick
Status
--
100
10
--
User and target swap items.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM05Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM03Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
Swift
Special
60
--
20
--
Never misses.
Trick
Status
--
100
10
--
User and target swap items.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl