Pokémechanics
HeartGold & SoulSilver

#317Swalot

Species
Poison Bag Pokémon
Type
Catch rate
75
Growth
Fast Then Very Slow
Height
1.7 m
Weight
80.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Swalot

Heartgold & Soulsilver
It gulps anything that fits in its mouth. Its special enzymes can dissolve anything.

Base stats

EVs: +2 HP

HP100
Attack73
Defense83
Sp. Atk73
Sp. Def83
Speed55
Total467

Abilities

Liquid Ooze
Damages opponents using leeching moves for as much as they would heal.
Sticky Hold
Prevents a held item from being removed by other Pokémon.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Poison Gas
Status
--
90
40
--
Poisons the target.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Sludge
Special
65
100
20
30
Has a chance to poison the target.
1Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
6Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
9Poison Gas
Status
--
90
40
--
Poisons the target.
14Sludge
Special
65
100
20
30
Has a chance to poison the target.
17Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
23Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
26Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
30Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
38Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
38Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
38Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
45Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
52Gastro Acid
Status
--
100
10
--
Nullifies target’s ability until it leaves battle.
59Wring Out
Special
--
100
5
--
Power increases against targets with more HP remaining, up to a maximum of 121 power.
66Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM03Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM49Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM64Explosion
Physical
250
100
5
--
User faints.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Block
Status
--
--
5
--
Prevents the target from leaving battle.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Gastro Acid
Status
--
100
10
--
Nullifies target’s ability until it leaves battle.
Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet