Pokémechanics
HeartGold & SoulSilver

#439Mime Jr.

Type
Species
Mime Pokémon
Height
0.6 m
Weight
13.0 kg
Notes
Baby

Typing shown is as of HeartGold & SoulSilver. This Pokémon is Psychic/Fairy in later generations.

Mime Jr.

Heartgold & Soulsilver
In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!

Base stats

EVs: +1 Sp. Def

HP20
Attack25
Defense45
Sp. Atk70
Sp. Def90
Speed60
Total310

Abilities

Soundproof
Protects against sound-based moves.
Filter
Decreases damage taken from super-effective moves by 1/4.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Barrier
Status
--
--
20
--
Raises the user’s Defense by two stages.
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Tickle
Status
--
100
20
--
Lowers the target’s Attack and Defense by one stage.
4Copycat
Status
--
--
20
--
Uses the target’s last used move.
8Meditate
Status
--
--
40
--
Raises the user’s Attack by one stage.
11Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
15Double Slap
Physical
15
85
10
--
Hits 2-5 times in one turn.
18Mimic
Status
--
--
10
--
Copies the target’s last used move.
22Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
22Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
25Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
29Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
32Recycle
Status
--
--
10
--
User recovers the item it last used up.
36Trick
Status
--
100
10
--
User and target swap items.
39Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
43Role Play
Status
--
--
10
--
Copies the target’s ability.
46Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
50Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Charm
Fairy
Status
--
100
20
--
Lowers the target’s Attack by two stages.
Confuse Ray
Status
--
100
10
--
Confuses the target.
Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Future Sight
Special
120
100
10
--
Hits the target two turns later.
Healing Wish
Status
--
--
10
--
User faints. Its replacement has its HP fully restored and any major status effect removed.
Hypnosis
Status
--
60
20
--
Puts the target to sleep.
Mimic
Status
--
--
10
--
Copies the target’s last used move.
Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
Teeter Dance
Status
--
100
20
--
Confuses the target.
Trick
Status
--
100
10
--
User and target swap items.
Wake-Up Slap
Physical
70
100
10
--
If the target is asleep, has double power and wakes it up.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Skill Swap
Status
--
--
10
--
User and target swap abilities.
TM49Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM60Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM67Recycle
Status
--
--
10
--
User recovers the item it last used up.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Trick
Status
--
100
10
--
User and target swap items.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Other generations

Diamond, Pearl & Platinum, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl