Pokémechanics
HeartGold & SoulSilver

#228Houndour

Species
Dark Pokémon
Type
Catch rate
120
Growth
Slow
Height
0.6 m
Weight
10.8 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
35

Houndour

Heartgold
It uses different kinds of cries for communicating with others of its kind and for pursuing its prey.
Soulsilver
To corner prey, they check each other’s location using barks that only they can understand.

Base stats

EVs: +1 Sp. Atk

HP45
Attack60
Defense30
Sp. Atk80
Sp. Def50
Speed65
Total330

Abilities

Early Bird
Makes sleep pass twice as quickly.
Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

Locations

Heartgold
Walking
Johto Safari ZoneLv 4210%
Route 7Lv 155%
Soulsilver
Walking
Johto Safari ZoneLv 4210%
Route 7Lv 155%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x2
  • x2
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x0
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Ember
Special
40
100
25
10
Has a chance to burn the target.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
4Howl
Status
--
--
40
--
Raises the user’s Attack by one stage.
9Smog
Special
30
70
20
40
Has a chance to poison the target.
14Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
17Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
22Odor Sleuth
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
27Beat Up
Physical
--
100
10
--
Hits once for every conscious Pokémon the trainer has.
30Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
35Feint Attack
Physical
60
--
20
--
Never misses.
40Embargo
Status
--
100
15
--
Target cannot use held items.
43Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
48Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
53Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Beat Up
Physical
--
100
10
--
Hits once for every conscious Pokémon the trainer has.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Feint
Physical
30
100
10
--
Hits through Protect and Detect.
Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
Punishment
Physical
--
100
5
--
Power increases against targets with more raised stats, up to a maximum of 200.
Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM23Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM49Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
TM50Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM79Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
Swift
Special
60
--
20
--
Never misses.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet