Pokémechanics
Gold, Silver & Crystal

#100Voltorb

Type
Species
Ball Pokémon
Height
0.5 m
Weight
10.4 kg

Voltorb

Gold
It rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode.
Silver
It was discovered when POKé BALLS were introduced. It is said that there is some connection.
Crystal
During the study of this POKéMON, it was discovered that its components are not found in nature.

Base stats

HP40
Attack30
Defense50
Sp. Atk55
Sp. Def55
Speed100
Total330

Locations

Gold
Npc Trade
Olivine CityLv 5-100100%
Static
Team Rocket HQLv 23100%
Walking
Route 10Lv 1790%
Silver
Npc Trade
Olivine CityLv 5-100100%
Static
Team Rocket HQLv 23100%
Walking
Route 10Lv 1790%
Crystal
Npc Trade
Olivine CityLv 5-100100%
Static
Team Rocket HQLv 23100%
Walking
Route 10Lv 1790%

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
9Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
17Sonic Boom
Special
--
90
20
--
Inflicts 20 points of damage.
23Self-Destruct
Physical
200
100
5
--
User faints.
29Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
33Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
37Swift
Special
60
--
20
--
Never misses.
39Explosion
Physical
250
100
5
--
User faints.
41Mirror Coat
Special
--
100
20
--
Inflicts twice the damage the user received from the last special hit it took.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM05Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM02Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
TM03Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM35Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM39Swift
Special
60
--
20
--
Never misses.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Thunderbolt
Special
90
100
15
10
Crystal
Has a chance to paralyze the target.

Other generations

Red, Blue & Yellow, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet