Pokémechanics
Gold, Silver & Crystal

#207Gligar

Species
Fly Scorpion Pokémon
Type
Catch rate
60
Growth
Medium Slow
Height
1.1 m
Weight
64.8 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Gligar

Gold
It flies straight at its target's face then clamps down on the startled victim to inject poison.
Silver
It usually clings to cliffs. When it spots its prey, it spreads its wings and glides down to attack.
Crystal
It builds its nest on a steep cliff. When it is done gliding, it hops along the ground back to its nest.

Base stats

HP65
Attack75
Defense105
Sp. Atk35
Sp. Def65
Speed85
Total430

Locations

Gold
Walking
Route 45Lv 2420%
Silver
Trade from Gold, Crystal
Crystal
Walking
Route 45Lv 2460%

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x2
  • x1
  • x0
  • x1
  • x4
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
6Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
13Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
20Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
28Feint Attack
Physical
60
--
20
--
Never misses.
36Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
44Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
52Guillotine
Physical
--
30
5
--
Causes a one-hit KO.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
Razor Wind
Special
80
100
10
--
Requires a turn to charge before attacking.
Wing Attack
Physical
60
100
35
--
Inflicts regular damage with no additional effect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM02Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
TM03Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM20Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM35Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Swift
Special
60
--
20
--
Never misses.
TM43Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM49Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet