Pokémechanics
Gold, Silver & Crystal

#113Chansey

Species
Egg Pokémon
Type
Catch rate
30
Growth
Fast
Height
1.1 m
Weight
34.6 kg
Gender
♀ only
Egg cycles
40
Base friendship
140

Chansey

Gold
It walks carefully to prevent its egg from breaking. However, it is extremely fast at running away.
Silver
Few in number and difficult to capture, it is said to bring happiness to the trainer who catches it.
Crystal
People try to catch it for its extremely nutritious eggs, but it rarely can be found.

Base stats

HP250
Attack5
Defense5
Sp. Atk35
Sp. Def105
Speed50
Total450

Locations

Gold
Walking
Route 13Lv 253%
Route 14Lv 253%
Route 15Lv 253%
Silver
Walking
Route 13Lv 253%
Route 14Lv 253%
Route 15Lv 253%
Crystal
Walking
Route 13Lv 253%
Route 14Lv 283%
Route 15Lv 253%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
9Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
13Soft-Boiled
Status
--
--
5
--
Heals the user by half its max HP.
17Double Slap
Physical
15
85
10
--
Hits 2-5 times in one turn.
23Minimize
Status
--
--
10
--
Raises the user’s evasion by two stages.
29Sing
Status
--
55
15
--
Puts the target to sleep.
35Egg Bomb
Physical
100
75
10
--
Inflicts regular damage with no additional effect.
41Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
49Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
57Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Heal Bell
Status
--
--
5
--
Cures the entire party of major status effects.
Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
Present
Physical
--
90
15
--
Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM05Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM01Dynamic Punch
Physical
100
50
5
100
Has a chance to confuse the target.
TM02Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
TM03Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
TM08Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM09Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM23Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM35Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM40Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
TM42Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Flamethrower
Special
90
100
15
10
Crystal
Has a chance to burn the target.
Ice Beam
Special
90
100
10
10
Crystal
Has a chance to freeze the target.
Thunderbolt
Special
90
100
15
10
Crystal
Has a chance to paralyze the target.

Other generations

Red, Blue & Yellow, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet