Pokémechanics
Diamond, Pearl & Platinum

#208Steelix

Species
Iron Snake Pokémon
Type
Catch rate
25
Growth
Medium
Height
9.2 m
Weight
400.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
70

Steelix

Diamond
Tempered underground under high pressure and heat, its body is harder than any metal.
Pearl
It chews its way through boulders with its sturdy jaws. Its eyes can see in the darkness underground.
Platinum
It is thought its body transformed as a result of iron accumulating internally from swallowing soil.

Base stats

EVs: +2 Defense

HP75
Attack85
Defense200
Sp. Atk55
Sp. Def65
Speed30
Total510

Abilities

Rock Head
Protects against recoil damage.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Locations

Diamond
Walking
Iron IslandLv 33-3420%
Snowpoint TempleLv 52-5690%
Victory RoadLv 46-5260%
Pearl
Walking
Iron IslandLv 33-3420%
Snowpoint TempleLv 52-5690%
Victory RoadLv 46-5260%
Platinum
Walking
Iron IslandLv 32-3550%
Victory RoadLv 42-5060%

Damage taken

  • x0.5
  • x2
  • x0.5
  • x0
  • x2
  • x0.25
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0
  • x0.5
  • x1
  • x0.5
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %Games
1Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
1Mud Sport
Status
--
--
15
--
Halves all Electric-type damage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
6Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
9Rock Throw
Physical
50
90
15
--
Inflicts regular damage with no additional effect.
14Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
17Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
22Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
25Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
30Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
33Dragon Breath
Special
60
100
20
30
Has a chance to paralyze the target.
38Curse
Status
--
--
10
--
Platinum
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
38Iron Tail
Physical
100
75
15
30
D/P
Has a chance to lower the target’s Defense by one stage.
41Crunch
Physical
80
100
15
20
D/P
Has a chance to lower the target’s Defense by one stage.
41Iron Tail
Physical
100
75
15
30
Platinum
Has a chance to lower the target’s Defense by one stage.
46Crunch
Physical
80
100
15
20
Platinum
Has a chance to lower the target’s Defense by one stage.
46Double-Edge
Physical
120
100
15
--
D/P
User receives 1/3 the damage inflicted in recoil.
49Double-Edge
Physical
120
100
15
--
Platinum
User receives 1/3 the damage inflicted in recoil.
49Stone Edge
Physical
100
80
5
--
D/P
Has an increased chance for a critical hit.
54Stone Edge
Physical
100
80
5
--
Platinum
Has an increased chance for a critical hit.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
HM08Rock Climb
Physical
90
85
20
20
Has a chance to confuse the target.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM59Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TM64Explosion
Physical
250
100
5
--
User faints.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM76Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM79Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Ancient Power
Special
60
100
5
10
Platinum
Has a chance to raise all of the user’s stats by one stage.
Aqua Tail
Physical
90
90
10
--
Platinum
Inflicts regular damage with no additional effect.
Earth Power
Special
90
100
10
10
Platinum
Has a chance to lower the target’s Special Defense by one stage.
Iron Head
Physical
80
100
15
30
Platinum
Has a chance to make the target flinch.
Magnet Rise
Status
--
--
10
--
Platinum
User is immune to Ground moves and effects for five turns.
Mud-Slap
Special
20
100
10
100
Platinum
Has a chance to lower the target’s accuracy by one stage.
Rollout
Physical
30
90
20
--
Platinum
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
Special
50
100
15
30
Platinum
Has a chance to make the target flinch. Only works if the user is sleeping.
Twister
Special
40
100
20
20
Platinum
Has a chance to make the target flinch.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl