- Species
- Classy Cat Pokémon
- Type
- Catch rate
- 90
- Growth
- Medium
- Height
- 1.0 m
- Weight
- 32.0 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 20
- Base friendship
- 70
Persian
- Diamond, Pearl & Platinum
- A very haughty Pokémon. Among fans, the size of the jewel in its forehead is a topic of much talk.
Base stats
EVs: +2 Speed
| HP | 65 | |
|---|---|---|
| Attack | 70 | |
| Defense | 60 | |
| Sp. Atk | 65 | |
| Sp. Def | 65 | |
| Speed | 115 | |
| Total | 440 |
Abilities
- Limber
- Prevents paralysis.
- Technician
- Strengthens moves of 60 base power or less to 1.5× their power.
Locations
Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.
Damage taken
- x1
- x2
- x1
- x1
- x1
- x1
- x1
- x0
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
| Level Up | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| 1 | Bite | Physical | 60 | 100 | 25 | 30 | |||
Has a chance to make the target flinch. | |||||||||
| 1 | Fake Out | Physical | 40 | 100 | 10 | 100 | |||
Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||||||||
| 1 | Growl | Status | -- | 100 | 40 | -- | |||
Lowers the target’s Attack by one stage. | |||||||||
| 1 | Scratch | Physical | 40 | 100 | 35 | -- | |||
Inflicts regular damage with no additional effect. | |||||||||
| 1 | Switcheroo | Status | -- | 100 | 10 | -- | |||
User and target swap items. | |||||||||
| 6 | Bite | Physical | 60 | 100 | 25 | 30 | |||
Has a chance to make the target flinch. | |||||||||
| 9 | Fake Out | Physical | 40 | 100 | 10 | 100 | |||
Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||||||||
| 14 | Fury Swipes | Physical | 18 | 80 | 15 | -- | |||
Hits 2-5 times in one turn. | |||||||||
| 17 | Screech | Status | -- | 85 | 40 | -- | |||
Lowers the target’s Defense by two stages. | |||||||||
| 22 | Feint Attack | Physical | 60 | -- | 20 | -- | |||
Never misses. | |||||||||
| 25 | Taunt | Status | -- | 100 | 20 | -- | |||
For the next few turns, the target can only use damaging moves. | |||||||||
| 32 | Power Gem | Special | 80 | 100 | 20 | -- | |||
Inflicts regular damage with no additional effect. | |||||||||
| 37 | Slash | Physical | 70 | 100 | 20 | -- | |||
Has an increased chance for a critical hit. | |||||||||
| 44 | Nasty Plot | Status | -- | -- | 20 | -- | |||
Raises the user’s Special Attack by two stages. | |||||||||
| 49 | Assurance | Physical | 60 | 100 | 10 | -- | |||
Power is doubled if the target has already received damage this turn. | |||||||||
| 56 | Captivate | Status | -- | 100 | 20 | -- | |||
Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |||||||||
| 61 | Night Slash | Physical | 70 | 100 | 15 | -- | |||
Has an increased chance for a critical hit. | |||||||||
| 68 | Feint | Physical | 30 | 100 | 10 | -- | Platinum | ||
Hits through Protect and Detect. | |||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM01 | Cut | Physical | 50 | 95 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM03 | Water Pulse | Special | 60 | 100 | 20 | 20 | ||
Has a chance to confuse the target. | ||||||||
| TM05 | Roar | Status | -- | -- | 20 | -- | ||
Immediately ends wild battles. Forces trainers to switch Pokémon. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM11 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM12 | Taunt | Status | -- | 100 | 20 | -- | ||
For the next few turns, the target can only use damaging moves. | ||||||||
| TM15 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM23 | Iron Tail | Physical | 100 | 75 | 15 | 30 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TM24 | Thunderbolt | Special | 90 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| TM25 | Thunder | Special | 110 | 70 | 10 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM28 | Dig | Physical | 80 | 100 | 10 | -- | ||
User digs underground, dodging all attacks, and hits next turn. | ||||||||
| TM30 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM34 | Shock Wave | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM40 | Aerial Ace | Physical | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM41 | Torment | Status | -- | 100 | 15 | -- | ||
Prevents the target from using the same move twice in a row. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM43 | Secret Power | Physical | 70 | 100 | 20 | 30 | ||
Has a chance to inflict a status effect which depends upon the terrain. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM46 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| TM49 | Snatch | Status | -- | -- | 10 | -- | ||
Steals the target’s move, if it’s self-targeted. | ||||||||
| TM58 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TM63 | Embargo | Status | -- | 100 | 15 | -- | ||
Target cannot use held items. | ||||||||
| TM65 | Shadow Claw | Physical | 70 | 100 | 15 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| TM66 | Payback | Physical | 50 | 100 | 10 | -- | ||
Power is doubled if the target has already moved this turn. | ||||||||
| TM68 | Giga Impact | Physical | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM70 | Flash | Status | -- | 100 | 20 | -- | ||
Lowers the target’s accuracy by one stage. | ||||||||
| TM77 | Psych Up | Status | -- | -- | 10 | -- | ||
Discards the user’s stat changes and copies the target’s. | ||||||||
| TM78 | Captivate | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Special Attack by two stages if it’s the opposite gender. | ||||||||
| TM79 | Dark Pulse | Special | 80 | 100 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| TM82 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM83 | Natural Gift | Physical | -- | 100 | 15 | -- | ||
Power and type depend on the held berry. | ||||||||
| TM85 | Dream Eater | Special | 100 | 100 | 15 | -- | ||
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | ||||||||
| TM87 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM89 | U-turn | Physical | 70 | 100 | 20 | -- | ||
User must switch out after attacking. | ||||||||
| TM90 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| Tutor | ||||||||
|---|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| Gunk Shot | Physical | 120 | 80 | 5 | 30 | Platinum | ||
Has a chance to poison the target. | ||||||||
| Icy Wind | Special | 55 | 95 | 15 | 100 | Platinum | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| Knock Off | Physical | 65 | 100 | 20 | -- | Platinum | ||
Target drops its held item. | ||||||||
| Last Resort | Physical | 140 | 100 | 5 | -- | Platinum | ||
Can only be used after all of the user’s other moves have been used. | ||||||||
| Mud-Slap | Special | 20 | 100 | 10 | 100 | Platinum | ||
Has a chance to lower the target’s accuracy by one stage. | ||||||||
| Seed Bomb | Physical | 80 | 100 | 15 | -- | Platinum | ||
Inflicts regular damage with no additional effect. | ||||||||
| Snore | Special | 50 | 100 | 15 | 30 | Platinum | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| Spite | Status | -- | 100 | 10 | -- | Platinum | ||
Lowers the PP of the target’s last used move by 4. | ||||||||
| Swift | Special | 60 | -- | 20 | -- | Platinum | ||
Never misses. | ||||||||
| Uproar | Special | 90 | 100 | 10 | -- | Platinum | ||
Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | ||||||||
Other generations
Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet