- Species
- Spark Pokémon
- Type
- Catch rate
- 120
- Growth
- Medium Slow
- Height
- 0.9 m
- Weight
- 30.5 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 20
- Base friendship
- 100
Luxio
- Diamond
- Its claws loose electricity with enough amperage to cause fainting. They live in small groups.
- Pearl
- It rests its forelegs on others to communicate with rhythmic electric pulses from its claws.
- Platinum
- Strong electricity courses through the tips of its sharp claws. A light scratch causes fainting in foes.
Base stats
EVs: +2 Attack
| HP | 60 | |
|---|---|---|
| Attack | 85 | |
| Defense | 49 | |
| Sp. Atk | 60 | |
| Sp. Def | 49 | |
| Speed | 60 | |
| Total | 363 |
Abilities
- Rivalry
- Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
- Intimidate
- Lowers opponents' Attack one stage upon entering battle.
Locations
- Diamond
- Walking
Fuego Ironworks Lv 29 10% - Pearl
- Walking
Fuego Ironworks Lv 29 10% - Platinum
- Walking
Route 222 Lv 38-40 10%
Damage taken
- x1
- x1
- x0.5
- x1
- x2
- x1
- x1
- x1
- x0.5
- x1
- x1
- x1
- x0.5
- x1
- x1
- x1
- x1
| Level Up | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| 1 | Leer | Status | -- | 100 | 30 | 100 | |||
Lowers the target’s Defense by one stage. | |||||||||
| 1 | Tackle | Physical | 40 | 100 | 35 | -- | |||
Inflicts regular damage with no additional effect. | |||||||||
| 5 | Leer | Status | -- | 100 | 30 | 100 | |||
Lowers the target’s Defense by one stage. | |||||||||
| 9 | Charge | Status | -- | -- | 20 | -- | |||
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |||||||||
| 13 | Bite | Physical | 60 | 100 | 25 | 30 | D/P | ||
Has a chance to make the target flinch. | |||||||||
| 13 | Spark | Physical | 65 | 100 | 20 | 30 | Platinum | ||
Has a chance to paralyze the target. | |||||||||
| 18 | Bite | Physical | 60 | 100 | 25 | 30 | Platinum | ||
Has a chance to make the target flinch. | |||||||||
| 18 | Spark | Physical | 65 | 100 | 20 | 30 | D/P | ||
Has a chance to paralyze the target. | |||||||||
| 23 | Roar | Status | -- | -- | 20 | -- | |||
Immediately ends wild battles. Forces trainers to switch Pokémon. | |||||||||
| 28 | Swagger | Status | -- | 85 | 15 | -- | |||
Raises the target’s Attack by two stages and confuses the target. | |||||||||
| 33 | Crunch | Physical | 80 | 100 | 15 | 20 | D/P | ||
Has a chance to lower the target’s Defense by one stage. | |||||||||
| 33 | Thunder Fang | Physical | 65 | 95 | 15 | 10 | Platinum | ||
Has a chance to paralyze the target and a chance to make the target flinch. | |||||||||
| 38 | Crunch | Physical | 80 | 100 | 15 | 20 | Platinum | ||
Has a chance to lower the target’s Defense by one stage. | |||||||||
| 38 | Thunder Fang | Physical | 65 | 95 | 15 | 10 | D/P | ||
Has a chance to paralyze the target and a chance to make the target flinch. | |||||||||
| 43 | Scary Face | Status | -- | 100 | 10 | -- | |||
Lowers the target’s Speed by two stages. | |||||||||
| 48 | Discharge | Special | 80 | 100 | 15 | 30 | |||
Has a chance to paralyze the target. | |||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM04 | Strength | Physical | 80 | 100 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM05 | Roar | Status | -- | -- | 20 | -- | ||
Immediately ends wild battles. Forces trainers to switch Pokémon. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM16 | Light Screen | Status | -- | -- | 30 | -- | ||
Reduces damage from special attacks by 50% for five turns. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM23 | Iron Tail | Physical | 100 | 75 | 15 | 30 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TM24 | Thunderbolt | Special | 90 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| TM25 | Thunder | Special | 110 | 70 | 10 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM34 | Shock Wave | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM43 | Secret Power | Physical | 70 | 100 | 20 | 30 | ||
Has a chance to inflict a status effect which depends upon the terrain. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM46 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| TM57 | Charge Beam | Special | 50 | 90 | 10 | 70 | ||
Has a chance to raise the user’s Special Attack by one stage. | ||||||||
| TM58 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TM70 | Flash | Status | -- | 100 | 20 | -- | ||
Lowers the target’s accuracy by one stage. | ||||||||
| TM73 | Thunder Wave | Status | -- | 90 | 20 | -- | ||
Paralyzes the target. | ||||||||
| TM78 | Captivate | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Special Attack by two stages if it’s the opposite gender. | ||||||||
| TM82 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM83 | Natural Gift | Physical | -- | 100 | 15 | -- | ||
Power and type depend on the held berry. | ||||||||
| TM87 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM90 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| Tutor | ||||||||
|---|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| Fury Cutter | Physical | 40 | 95 | 20 | -- | Platinum | ||
Power doubles every turn this move is used in succession after the first, maxing out after five turns. | ||||||||
| Magnet Rise | Status | -- | -- | 10 | -- | Platinum | ||
User is immune to Ground moves and effects for five turns. | ||||||||
| Mud-Slap | Special | 20 | 100 | 10 | 100 | Platinum | ||
Has a chance to lower the target’s accuracy by one stage. | ||||||||
| Signal Beam | Special | 75 | 100 | 15 | 10 | Platinum | ||
Has a chance to confuse the target. | ||||||||
| Snore | Special | 50 | 100 | 15 | 30 | Platinum | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| Swift | Special | 60 | -- | 20 | -- | Platinum | ||
Never misses. | ||||||||
Other generations
HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet