Pokémechanics
Diamond, Pearl & Platinum

#115Kangaskhan

Type
Species
Parent Pokémon
Height
2.2 m
Weight
80.0 kg

Kangaskhan

Diamond, Pearl & Platinum
It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe.

Base stats

EVs: +2 HP

HP105
Attack95
Defense80
Sp. Atk40
Sp. Def80
Speed90
Total490

Abilities

Early Bird
Makes sleep pass twice as quickly.
Scrappy
Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

Locations

Diamond
Walking
Great MarshLv 22-2660%
Pearl
Walking
Great MarshLv 22-2660%
Platinum
Walking
Great MarshLv 27-3060%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Comet Punch
Physical
18
85
15
--
Hits 2-5 times in one turn.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
7Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
10Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
13Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
19Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
22Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
25Dizzy Punch
Physical
70
100
10
20
Has a chance to confuse the target.
31Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
34Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
37Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
43Double Hit
Physical
35
90
10
--
Hits twice in one turn.
46Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
49Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Crush Claw
Physical
75
95
10
50
Has a chance to lower the target’s Defense by one stage.
Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
Foresight
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
HM08Rock Climb
Physical
90
85
20
20
Has a chance to confuse the target.
TM01Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM03Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM23Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM60Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM72Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Aqua Tail
Physical
90
90
10
--
Platinum
Inflicts regular damage with no additional effect.
Endeavor
Physical
--
100
5
--
Platinum
Lowers the target’s HP to equal the user’s.
Fire Punch
Physical
75
100
15
10
Platinum
Has a chance to burn the target.
Fury Cutter
Physical
40
95
20
--
Platinum
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Helping Hand
Status
--
--
20
--
Platinum
Ally’s next move inflicts half more damage.
Ice Punch
Physical
75
100
15
10
Platinum
Has a chance to freeze the target.
Icy Wind
Special
55
95
15
100
Platinum
Has a chance to lower the target’s Speed by one stage.
Mud-Slap
Special
20
100
10
100
Platinum
Has a chance to lower the target’s accuracy by one stage.
Outrage
Physical
120
100
10
--
Platinum
Hits every turn for 2-3 turns, then confuses the user.
Snore
Special
50
100
15
30
Platinum
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Platinum
Lowers the PP of the target’s last used move by 4.
Sucker Punch
Physical
70
100
5
--
Platinum
Only works if the target is about to use a damaging move.
Thunder Punch
Physical
75
100
15
10
Platinum
Has a chance to paralyze the target.
Uproar
Special
90
100
10
--
Platinum
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl