Pokémechanics
Brilliant Diamond & Shining Pearl

#115Kangaskhan

Kangaskhan as it appears in Brilliant Diamond & Shining PearlShiny Kangaskhan as it appears in Brilliant Diamond & Shining Pearl
Species
Parent Pokémon
Type
Catch rate
45
Growth
Medium
Height
2.2 m
Weight
80.0 kg
Gender
♀ only
Egg cycles
20
Base friendship
70

Base stats

EVs: +2 HP

HP105
Attack95
Defense80
Sp. Atk40
Sp. Def80
Speed90
Total490

Abilities

Early Bird
Makes sleep pass twice as quickly.
Scrappy
Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.
Inner Focus (hidden)
Prevents flinching.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
4Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
8Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
12Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
16Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
20Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
24Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
28Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
32Double Hit
Physical
35
90
10
--
Hits twice in one turn.
36Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
40Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
44Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
48Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
52Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Circle Throw
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Crush Claw
Physical
75
95
10
50
Has a chance to lower the target’s Defense by one stage.
Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Aerial Ace
Physical
60
--
20
--
Never misses.
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
Shock Wave
Special
60
--
20
--
Never misses.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Thief
Physical
60
100
25
--
Takes the target’s item.
Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
HM08Rock Climb
Physical
90
85
20
20
Has a chance to confuse the target.
TM10Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM83Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield