Pokémechanics
Diamond, Pearl & Platinum

#431Glameow

Species
Catty Pokémon
Type
Catch rate
190
Growth
Fast
Height
0.5 m
Weight
3.9 kg
Gender
25% ♂ 75% ♀
Egg cycles
20
Base friendship
70

Glameow

Diamond
It claws if displeased and purrs when affectionate. Its fickleness is very popular among some.
Pearl
With its sharp glare, it puts foes in a mild hypnotic state. It is a very fickle Pokémon.
Platinum
It hides its spiteful tendency of hooking its claws into the nose of its Trainer if it isn’t fed.

Base stats

EVs: +1 Speed

HP49
Attack55
Defense42
Sp. Atk42
Sp. Def37
Speed85
Total310

Abilities

Limber
Prevents paralysis.
Own Tempo
Prevents confusion.

Locations

Diamond
Trade from Pearl
Pearl
Walking
Route 218Lv 29-3015%
Route 222Lv 4020%
Platinum
Trade from Pearl

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
5Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
8Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
13Hypnosis
Status
--
60
20
--
Puts the target to sleep.
17Feint Attack
Physical
60
--
20
--
Never misses.
20Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
25Charm
Fairy
Status
--
100
20
--
Lowers the target’s Attack by two stages.
29Assist
Status
--
--
20
--
Randomly selects and uses one of the trainer’s other Pokémon’s moves.
32Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
37Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
41Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
TM03Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM49Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Fury Cutter
Physical
40
95
20
--
Platinum
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Knock Off
Physical
65
100
20
--
Platinum
Target drops its held item.
Last Resort
Physical
140
100
5
--
Platinum
Can only be used after all of the user’s other moves have been used.
Mud-Slap
Special
20
100
10
100
Platinum
Has a chance to lower the target’s accuracy by one stage.
Snore
Special
50
100
15
30
Platinum
Has a chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
Physical
70
100
5
--
Platinum
Only works if the target is about to use a damaging move.
Swift
Special
60
--
20
--
Platinum
Never misses.

Other generations

HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl