Pokémechanics
Brilliant Diamond & Shining Pearl

#234Stantler

Stantler as it appears in Brilliant Diamond & Shining PearlShiny Stantler as it appears in Brilliant Diamond & Shining Pearl
Species
Big Horn Pokémon
Type
Catch rate
45
Growth
Slow
Height
1.4 m
Weight
71.2 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Base stats

EVs: +1 Attack

HP73
Attack95
Defense62
Sp. Atk85
Sp. Def65
Speed85
Total465

Abilities

Intimidate
Lowers opponents' Attack one stage upon entering battle.
Frisk
Reveals an opponent's held item upon entering battle.
Sap Sipper (hidden)
Absorbs Grass moves, raising Attack one stage.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
3Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
7Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
10Hypnosis
Status
--
60
20
--
Puts the target to sleep.
13Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
16Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
21Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
23Confuse Ray
Status
--
100
10
--
Confuses the target.
27Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
33Role Play
Status
--
--
10
--
Copies the target’s ability.
38Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
43Lunge
Physical
80
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
49Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
50Entrainment
Status
--
100
15
--
Copies the user’s ability onto the target.
55Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
Double Kick
Physical
30
100
30
--
Hits twice in one turn.
Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
Shock Wave
Special
60
--
20
--
Never misses.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Thief
Physical
60
100
25
--
Takes the target’s item.
Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
Thunder Wave
Status
--
90
20
--
Paralyzes the target.
Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM10Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM83Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet