Pokémechanics
Brilliant Diamond & Shining Pearl

#209Snubbull

Snubbull as it appears in Brilliant Diamond & Shining PearlShiny Snubbull as it appears in Brilliant Diamond & Shining Pearl
Type
Species
Fairy Pokémon
Height
0.6 m
Weight
7.8 kg

Base stats

EVs: +1 Attack

HP60
Attack80
Defense50
Sp. Atk40
Sp. Def40
Speed30
Total300

Abilities

Intimidate
Lowers opponents' Attack one stage upon entering battle.
Run Away
Ensures success fleeing from wild battles.
Rattled (hidden)
Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
1Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
1Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
1Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
1Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
7Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
13Lick
Physical
30
100
30
30
Has a chance to paralyze the target.
19Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
25Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
31Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
37Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
43Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
49Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
Heal Bell
Status
--
--
5
--
Cures the entire party of major status effects.
Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
Mimic
Status
--
--
10
--
Copies the target’s last used move.
Present
Physical
--
90
15
--
Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
Shock Wave
Special
60
--
20
--
Never misses.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
Thief
Physical
60
100
25
--
Takes the target’s item.
Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
Thunder Wave
Status
--
90
20
--
Paralyzes the target.
Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM10Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM21Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
TM78Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM83Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet