Pokémechanics
Brilliant Diamond & Shining Pearl

#143Snorlax

Snorlax as it appears in Brilliant Diamond & Shining PearlShiny Snorlax as it appears in Brilliant Diamond & Shining Pearl
Type
Species
Sleeping Pokémon
Height
2.1 m
Weight
460.0 kg

Base stats

EVs: +2 HP

HP160
Attack110
Defense65
Sp. Atk65
Sp. Def110
Speed30
Total540

Abilities

Immunity
Prevents poison.
Thick Fat
Halves damage from Fire and Ice moves.
Gluttony (hidden)
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Block
Status
--
--
5
--
Prevents the target from leaving battle.
1Covet
Physical
60
100
25
--
Takes the target’s item.
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
1Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
1Lick
Physical
30
100
30
30
Has a chance to paralyze the target.
1Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
1Recycle
Status
--
--
10
--
User recovers the item it last used up.
1Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
1Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
1Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
12Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
16Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
20Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
20Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
20Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
24Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
28Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
32Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
36Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
40High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
44Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
48Belly Drum
Status
--
--
10
--
User pays half its max HP to max out its Attack.
52Belch
Special
120
90
10
--
Can only be used after the user has eaten a berry.
56Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
After You
Status
--
--
15
--
Makes the target act next this turn.
Belch
Special
120
90
10
--
Can only be used after the user has eaten a berry.
Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Fissure
Physical
--
30
5
--
Causes a one-hit KO.
Gastro Acid
Status
--
100
10
--
Nullifies target’s ability until it leaves battle.
Lick
Physical
30
100
30
30
Has a chance to paralyze the target.
Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.
Whirlwind
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Recycle
Status
--
--
10
--
User recovers the item it last used up.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
Shock Wave
Special
60
--
20
--
Never misses.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
HM08Rock Climb
Physical
90
85
20
20
Has a chance to confuse the target.
TM10Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM83Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet