Pokémechanics
Brilliant Diamond & Shining Pearl

#261Poochyena

Poochyena as it appears in Brilliant Diamond & Shining PearlShiny Poochyena as it appears in Brilliant Diamond & Shining Pearl
Species
Bite Pokémon
Type
Catch rate
255
Growth
Medium
Height
0.5 m
Weight
13.6 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Base stats

EVs: +1 Attack

HP35
Attack55
Defense35
Sp. Atk30
Sp. Def30
Speed35
Total220

Abilities

Run Away
Ensures success fleeing from wild battles.
Quick Feet
Increases Speed to 1.5× with a major status ailment.
Rattled (hidden)
Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x2
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Howl
Status
--
--
40
--
Raises the user’s Attack by one stage.
7Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
10Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
13Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
16Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
19Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
22Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
25Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
28Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
31Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
34Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
37Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
40Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
43Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
46Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
Covet
Physical
60
100
25
--
Takes the target’s item.
Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
Poison Fang
Physical
50
100
15
50
Has a chance to badly poison the target.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
Thief
Physical
60
100
25
--
Takes the target’s item.
Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM63Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TM78Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet