Pokémechanics
Brilliant Diamond & Shining Pearl

#089Muk

Muk as it appears in Brilliant Diamond & Shining PearlShiny Muk as it appears in Brilliant Diamond & Shining Pearl
Type
Species
Sludge Pokémon
Height
1.2 m
Weight
30.0 kg

Base stats

EVs: +1 HP, +1 Attack

HP105
Attack105
Defense75
Sp. Atk65
Sp. Def100
Speed50
Total500

Abilities

Stench
Has a 10% chance of making target Pokémon flinch with each hit.
Sticky Hold
Prevents a held item from being removed by other Pokémon.
Poison Touch (hidden)
Has a 30% chance of poisoning target Pokémon upon contact.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Venom Drench
Status
--
100
20
100
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
1Poison Gas
Status
--
90
40
--
Poisons the target.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Venom Drench
Status
--
100
20
100
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
4Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
7Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
12Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
15Sludge
Special
65
100
20
30
Has a chance to poison the target.
18Smog
Special
30
70
20
40
Has a chance to poison the target.
21Minimize
Status
--
--
10
--
Raises the user’s evasion by two stages.
26Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
29Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
32Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
37Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
40Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
46Acid Armor
Status
--
--
20
--
Raises the user’s Defense by two stages.
52Belch
Special
120
90
10
--
Can only be used after the user has eaten a berry.
57Memento
Status
--
100
10
--
Lowers the target’s Attack and Special Attack by two stages. User faints.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Explosion
Physical
250
100
5
--
User faints.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
Shock Wave
Special
60
--
20
--
Never misses.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
Thief
Physical
60
100
25
--
Takes the target’s item.
Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet