Pokémechanics
Brilliant Diamond & Shining Pearl

#104Cubone

Cubone as it appears in Brilliant Diamond & Shining PearlShiny Cubone as it appears in Brilliant Diamond & Shining Pearl
Type
Species
Lonely Pokémon
Height
0.4 m
Weight
6.5 kg

Base stats

EVs: +1 Defense

HP50
Attack50
Defense95
Sp. Atk40
Sp. Def50
Speed35
Total320

Abilities

Rock Head
Protects against recoil damage.
Lightning Rod
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Battle Armor (hidden)
Protects against critical hits.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
4Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
8False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
12Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
16Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
20Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
24Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
29Bone Rush
Physical
25
90
10
--
Hits 2-5 times in one turn.
32Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
36Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
40Bonemerang
Physical
50
90
10
--
Hits twice in one turn.
44Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
48Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
Belly Drum
Status
--
--
10
--
User pays half its max HP to max out its Attack.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
Double Kick
Physical
30
100
30
--
Hits twice in one turn.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
Perish Song
Status
--
--
5
--
User and target both faint after three turns.
Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
Skull Bash
Physical
130
100
10
100
Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Aerial Ace
Physical
60
--
20
--
Never misses.
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
Thief
Physical
60
100
25
--
Takes the target’s item.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
HM08Rock Climb
Physical
90
85
20
20
Has a chance to confuse the target.
TM83Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield