Pokémechanics
Brilliant Diamond & Shining Pearl

#437Bronzong

Bronzong as it appears in Brilliant Diamond & Shining PearlShiny Bronzong as it appears in Brilliant Diamond & Shining Pearl
Species
Bronze Bell Pokémon
Type
Catch rate
90
Growth
Medium
Height
1.3 m
Weight
187.0 kg
Gender
Genderless
Egg cycles
20
Base friendship
70

Base stats

EVs: +1 Defense, +1 Sp. Def

HP67
Attack89
Defense116
Sp. Atk79
Sp. Def116
Speed33
Total500

Abilities

Levitate
Evades Ground moves.
Heatproof
Halves damage from Fire moves and burns.
Heavy Metal (hidden)
Doubles the Pokémon's weight.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x0.5
  • x1
  • x0.5
  • x0
  • x2
  • x0.5
  • x1
  • x2
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x0.25
  • x0.5
  • x0.5
  • x2
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Block
Status
--
--
5
--
Prevents the target from leaving battle.
1Block
Status
--
--
5
--
Prevents the target from leaving battle.
1Confuse Ray
Status
--
100
10
--
Confuses the target.
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
1Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
12Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
16Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
20Hypnosis
Status
--
60
20
--
Puts the target to sleep.
24Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
28Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
32Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
38Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
44Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
50Future Sight
Special
120
100
10
--
Hits the target two turns later.
56Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Explosion
Physical
250
100
5
--
User faints.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Recycle
Status
--
--
10
--
User recovers the item it last used up.
Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM83Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet