Pokémechanics
Black 2 & White 2

#637Volcarona

Type
Species
Sun Pokémon
Height
1.6 m
Weight
46.0 kg

Volcarona

Black 2 & White 2
Thought to be an embodiment of the sun, it appeared during a bitterly cold winter and saved Pokémon from freezing.

Base stats

EVs: +3 Sp. Atk

HP85
Attack60
Defense65
Sp. Atk135
Sp. Def105
Speed100
Total550

Abilities

Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Swarm (hidden)
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

Locations

Black 2
Static
Relic CastleLv 35-65100%
White 2
Static
Relic CastleLv 35-65100%

Damage taken

  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x4
  • x0.5
  • x1
  • x0.5
  • x1
  • x2
  • x0.25
  • x1
  • x1
  • x0.5
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Ember
Special
40
100
25
10
Has a chance to burn the target.
1Gust
Special
40
100
35
--
Inflicts regular damage and can hit Pokémon in the air.
1Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
1String Shot
Status
--
95
40
--
Lowers the target’s Speed by two stages.
10Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
20Gust
Special
40
100
35
--
Inflicts regular damage and can hit Pokémon in the air.
30Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
40Whirlwind
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
50Silver Wind
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
59Quiver Dance
Status
--
--
20
--
Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
60Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
70Bug Buzz
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
80Rage Powder
Status
--
--
20
--
Redirects the target’s single-target effects to the user for this turn.
90Hurricane
Special
110
70
10
30
Has a chance to confuse the target.
100Fiery Dance
Special
80
100
10
50
Has a chance to raise the user’s Special Attack by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM02Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM50Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM59Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM76Struggle Bug
Special
50
100
20
100
Has a chance to lower the target’s Special Attack by one stage.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Roost
Status
--
--
5
--
Heals the user by half its max HP.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Black & White, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet