Pokémechanics
Black 2 & White 2

#403Shinx

Type
Species
Flash Pokémon
Height
0.5 m
Weight
9.5 kg
Notes
Not in the wild

Shinx

Black 2 & White 2
The extension and contraction of its muscles generates electricity. It glows when in trouble.

Base stats

EVs: +1 Attack

HP45
Attack65
Defense34
Sp. Atk40
Sp. Def34
Speed45
Total263

Abilities

Rivalry
Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
Intimidate
Lowers opponents' Attack one stage upon entering battle.
Guts (hidden)
Increases Attack to 1.5× with a major status ailment.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
9Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
13Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
17Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
21Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
25Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
29Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
33Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
37Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
41Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
45Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Double Kick
Physical
30
100
30
--
Hits twice in one turn.
Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Howl
Status
--
--
40
--
Raises the user’s Attack by one stage.
Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
Shock Wave
Special
60
--
20
--
Never misses.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Swift
Special
60
--
20
--
Never misses.
Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM72Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet