Pokémechanics
Black 2 & White 2

#623Golurk

Species
Automaton Pokémon
Type
Catch rate
90
Growth
Medium
Height
2.8 m
Weight
330.0 kg
Gender
Genderless
Egg cycles
25
Base friendship
70

Golurk

Black 2 & White 2
Golurk were created to protect people and Pokémon. They run on a mysterious energy.

Base stats

EVs: +2 Attack

HP89
Attack124
Defense80
Sp. Atk55
Sp. Def80
Speed55
Total483

Abilities

Iron Fist
Strengthens punch-based moves to 1.2× their power.
Klutz
Prevents the Pokémon from using its held item in battle.
No Guard (hidden)
Ensures all moves used by and against the Pokémon hit.

Locations

Black 2
Walking
Dragonspiral TowerLv 55-58100%
Victory RoadLv 48-5060%
White 2
Walking
Dragonspiral TowerLv 55-58100%
Victory RoadLv 48-5060%

Damage taken

  • x0
  • x0
  • x1
  • x0.25
  • x1
  • x0.5
  • x0.5
  • x2
  • x1
  • x1
  • x2
  • x2
  • x0
  • x1
  • x2
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
9Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
13Shadow Punch
Physical
60
--
20
--
Never misses.
17Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
21Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
25Magnitude
Physical
--
100
30
--
Power varies randomly from 10 to 150.
30Dynamic Punch
Physical
100
50
5
100
Has a chance to confuse the target.
35Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
40Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
43Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
50Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
60Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
70Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM02Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Telekinesis
Status
--
--
15
--
Moves have 100% accuracy against the target for three turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Block
Status
--
--
5
--
Prevents the target from leaving battle.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Black & White, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet