Pokémechanics
Black 2 & White 2

#603Eelektrik

Species
EleFish Pokémon
Type
Catch rate
60
Growth
Slow
Height
1.2 m
Weight
22.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Eelektrik

Black 2 & White 2
It wraps itself around its prey and paralyzes it with electricity from the round spots on its sides. Then it chomps.

Base stats

EVs: +2 Attack

HP65
Attack85
Defense70
Sp. Atk75
Sp. Def70
Speed40
Total405

Abilities

Levitate
Evades Ground moves.

Locations

Black 2
Walking
Seaside CaveLv 425%
White 2
Walking
Seaside CaveLv 425%

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
1Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
1Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
1Thunder Wave
Status
--
90
20
--
Paralyzes the target.
9Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
19Acid
Special
40
100
30
10
Has a chance to lower the target’s Special Defense by one stage.
29Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
39Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
44Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
49Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
54Coil
Status
--
--
20
--
Raises the user’s Attack, Defense, and accuracy by one stage each.
59Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
64Gastro Acid
Status
--
100
10
--
Nullifies target’s ability until it leaves battle.
69Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
74Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM72Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Gastro Acid
Status
--
100
10
--
Nullifies target’s ability until it leaves battle.
Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.

Other generations

Black & White, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet