Pokémechanics
Ultra Sun & Ultra Moon

#746Wishiwashi

Wishiwashi as it appears in Ultra Sun & Ultra MoonShiny Wishiwashi as it appears in Ultra Sun & Ultra Moon
Type
Species
Small Fry Pokémon
Height
0.2 m
Weight
0.3 kg

Wishiwashi

Ultra Sun
They’re weak, so they move in schools. However, they can also often be seen all alone, having strayed from the school.
Ultra Moon
When it’s in a jam, its shining eyes attract others of its kind. The light from its eyes is visible almost 25 miles away.

Base stats

EVs: +1 HP

HP45
Attack20
Defense20
Sp. Atk25
Sp. Def25
Speed40
Total175

Abilities

Schooling
Wishiwashi becomes Schooling Form when its HP is 25% or higher.

Locations

Ultra Sun
Bubbling Spots
Akala OutskirtsLv 10-2925%
Brooklet HillLv 10-2125%
Hau'oli CityLv 10-2215%
Kala’e BayLv 10-2225%
Melemele SeaLv 10-2215%
Route 7Lv 10-2320%
Route 8Lv 10-2520%
Route 14Lv 10-3925%
Route 15Lv 10-4010%
Tapu VillageLv 10-3925%
Super Rod
Akala OutskirtsLv 10-2440%
Brooklet HillLv 10-1640%
Hau'oli CityLv 10-1725%
Kala’e BayLv 10-1735%
Melemele SeaLv 10-1725%
Route 7Lv 10-1840%
Route 8Lv 10-2030%
Route 9Lv 10-2315%
Route 13Lv 10-3340%
Route 14Lv 10-3440%
Route 15Lv 10-3540%
Tapu VillageLv 10-3440%
Ultra Moon
Bubbling Spots
Akala OutskirtsLv 10-2925%
Brooklet HillLv 10-2125%
Hau'oli CityLv 10-2215%
Kala’e BayLv 10-2225%
Melemele SeaLv 10-2215%
Route 7Lv 10-2320%
Route 8Lv 10-2520%
Route 14Lv 10-3925%
Route 15Lv 10-4010%
Tapu VillageLv 10-3925%
Super Rod
Akala OutskirtsLv 10-2440%
Brooklet HillLv 10-1640%
Hau'oli CityLv 10-1725%
Kala’e BayLv 10-1735%
Melemele SeaLv 10-1725%
Route 7Lv 10-1840%
Route 8Lv 10-2030%
Route 9Lv 10-2315%
Route 13Lv 10-3340%
Route 14Lv 10-3440%
Route 15Lv 10-3540%
Tapu VillageLv 10-3440%

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
6Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
9Feint Attack
Physical
60
--
20
--
Never misses.
14Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
17Aqua Ring
Status
--
--
20
--
Restores 1/16 of the user’s max HP each turn.
22Tearful Look
Status
--
--
20
100
Lowers the target’s Attack and Special Attack by one stage.
25Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
30Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
33Beat Up
Physical
--
100
10
--
Hits once for every conscious Pokémon the trainer has.
38Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
41Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
46Soak
Status
--
100
20
--
Changes the target’s type to Water.
49Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
54Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Mist
Status
--
--
30
--
Protects the user’s stats from being changed by enemy moves.
Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
Water Sport
Status
--
--
15
--
Halves all Fire-type damage.
Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM98Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Covet
Physical
60
100
25
--
Takes the target’s item.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.

Other generations

Sun & Moon, Sword & Shield