Pokémechanics
Ultra Sun & Ultra Moon

#640Virizion

Virizion as it appears in Ultra Sun & Ultra MoonShiny Virizion as it appears in Ultra Sun & Ultra Moon
Type
Species
Grassland Pokémon
Height
2.0 m
Weight
200.0 kg
Notes
Legendary

Base stats

EVs: +3 Sp. Def

HP91
Attack90
Defense72
Sp. Atk90
Sp. Def129
Speed108
Total580

Abilities

Justified
Raises Attack one stage upon taking damage from a Dark move.

Locations

Ultra Sun
Static
Ultra SpaceLv 6015%
Ultra Space WildsLv 60100%
Ultra Moon
Static
Ultra SpaceLv 6015%
Ultra Space WildsLv 60100%

Damage taken

  • x1
  • x1
  • x4
  • x2
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
1Double Kick
Physical
30
100
30
--
Hits twice in one turn.
1Leaf Blade
Physical
90
100
15
--
Has an increased chance for a critical hit.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Magical Leaf
Special
60
--
20
--
Never misses.
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
7Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
13Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
19Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
25Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
31Sacred Sword
Physical
90
100
15
--
Ignores the target’s stat modifiers.
37Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
42Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
49Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
55Leaf Blade
Physical
90
100
15
--
Has an increased chance for a critical hit.
61Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Block
Status
--
--
5
--
Prevents the target from leaving battle.
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Synthesis
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
Worry Seed
Status
--
100
10
--
Changes the target’s ability to Insomnia.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Scarlet & Violet