Pokémechanics
Ultra Sun & Ultra Moon

#128Tauros

Tauros as it appears in Ultra Sun & Ultra MoonShiny Tauros as it appears in Ultra Sun & Ultra Moon
Type
Species
Wild Bull Pokémon
Height
1.4 m
Weight
88.4 kg

Tauros

Ultra Sun
They live in groups. The one with the longest, thickest, and most-scarred horns is the boss of the herd.
Ultra Moon
The climate seems to be related to the reason Tauros in Alola are a little calmer than those in other regions.

Base stats

EVs: +1 Attack, +1 Speed

HP75
Attack100
Defense95
Sp. Atk40
Sp. Def70
Speed110
Total490

Abilities

Intimidate
Lowers opponents' Attack one stage upon entering battle.
Anger Point
Raises Attack to the maximum of six stages upon receiving a critical hit.
Sheer Force (hidden)
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Locations

Ultra Sun
Npc Trade
Poni GauntletLv 59100%
SOS Call
Paniola RanchLv 12-1515%
Poni PlainsLv 54-5760%
Walking
Paniola RanchLv 12-155%
Poni PlainsLv 54-5740%
Ultra Moon
Npc Trade
Poni GauntletLv 59100%
SOS Call
Paniola RanchLv 12-1515%
Poni PlainsLv 54-5760%
Walking
Paniola RanchLv 12-155%
Poni PlainsLv 54-5740%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
3Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
5Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
8Horn Attack
Physical
65
100
25
--
Inflicts regular damage with no additional effect.
11Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
15Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
19Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
24Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
29Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
35Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
41Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
48Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
55Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
63Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
71Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM67Smart Strike
Physical
70
--
10
--
Never misses.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM94Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Shock Wave
Special
60
--
20
--
Never misses.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet