Pokémechanics
Ultra Sun & Ultra Moon

#775Komala

Komala as it appears in Ultra Sun & Ultra MoonShiny Komala as it appears in Ultra Sun & Ultra Moon
Species
Drowsing Pokémon
Type
Catch rate
45
Growth
Slow
Height
0.4 m
Weight
19.9 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Komala

Ultra Sun
It stays asleep from the moment it’s born. When it falls into a deep sleep, it stops moving altogether.
Ultra Moon
It remains asleep from birth to death as a result of the sedative properties of the leaves that form its diet.

Base stats

EVs: +2 Attack

HP65
Attack115
Defense65
Sp. Atk75
Sp. Def95
Speed65
Total480

Abilities

Comatose
This Pokémon always acts as though it were Asleep.

Locations

Ultra Sun
Walking
Route 11Lv 26-2930%
Ultra Moon
Walking
Route 11Lv 26-2930%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
6Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
6Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
6Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
11Rapid Spin
Physical
50
100
40
100
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
16Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
21Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
26Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
31Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
36Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
41Wood Hammer
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
46Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
Sing
Status
--
55
15
--
Puts the target to sleep.
Wish
Status
--
--
10
--
User will recover half its max HP at the end of the next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM60Quash
Status
--
100
15
--
Makes the target act last this turn.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Sun & Moon, Scarlet & Violet