Pokémechanics
Ultra Sun & Ultra Moon

#703Carbink

Carbink as it appears in Ultra Sun & Ultra MoonShiny Carbink as it appears in Ultra Sun & Ultra Moon
Type
Species
Jewel Pokémon
Height
0.3 m
Weight
5.7 kg

Carbink

Ultra Sun
Some say that deep beneath the surface of the world, a pack of Carbink live with their queen in a kingdom of jewels.
Ultra Moon
To keep the jewels on their bodies free of tarnish, packs of Carbink use their soft manes to polish one another’s jewels.

Base stats

EVs: +1 Defense, +1 Sp. Def

HP50
Attack50
Defense150
Sp. Atk50
Sp. Def150
Speed50
Total500

Abilities

Clear Body
Prevents stats from being lowered by other Pokémon.
Sturdy (hidden)
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Locations

Ultra Sun
Walking
Ten Carat HillLv 11-1430%
Vast Poni CanyonLv 42-4655%
Ultra Moon
Walking
Ten Carat HillLv 11-1430%
Vast Poni CanyonLv 42-4655%

Damage taken

  • x0.5
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x4
  • x0.5
  • x2
  • x2
  • x1
  • x1
  • x1
  • x0
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Rock Throw
Physical
50
90
15
--
Inflicts regular damage with no additional effect.
8Sharpen
Status
--
--
30
--
Raises the user’s Attack by one stage.
12Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
21Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
27Guard Split
Status
--
--
10
--
Averages Defense and Special Defense with the target.
31Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
35Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
40Skill Swap
Status
--
--
10
--
User and target swap abilities.
46Power Gem
Special
80
100
20
--
Inflicts regular damage with no additional effect.
49Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
50Moonblast
Special
95
100
15
30
Has a chance to lower the target’s Special Attack by one stage.
60Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
70Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM64Explosion
Physical
250
100
5
--
User faints.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM96Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.
TM99Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
After You
Status
--
--
15
--
Makes the target act next this turn.
Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
Covet
Physical
60
100
25
--
Takes the target’s item.
Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
Telekinesis
Status
--
--
15
--
Moves have 100% accuracy against the target for three turns.
Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Scarlet & Violet