Pokémechanics
Sword & Shield

#893Zarude

Zarude as it appears in Sword & ShieldShiny Zarude as it appears in Sword & Shield
Type
Species
Rogue Monkey Pokémon
Height
1.8 m
Weight
70.0 kg
Notes
MythicalNot in the wild

Zarude

Sword
Within dense forests, this Pokémon lives in a pack with others of its kind. It’s incredibly aggressive, and the other Pokémon of the forest fear it.
Shield
Once the vines on Zarude’s body tear off, they become nutrients in the soil. This helps the plants of the forest grow.

Base stats

EVs: +3 Attack

HP105
Attack120
Defense105
Sp. Atk70
Sp. Def95
Speed105
Total600

Abilities

Leaf Guard
Protects against major status ailments during strong sunlight.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x2
  • x2
  • x2
  • x0.5
  • x1
  • x4
  • x0.5
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x0
  • x2
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
6Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
12Vine Whip
Physical
45
100
25
--
Inflicts regular damage with no additional effect.
18Growth
Status
--
--
20
--
Raises the user’s Attack and Special Attack by one stage.
24Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
30Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
36Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
42Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
48U-turn
Physical
70
100
20
--
User must switch out after attacking.
54Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
60Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
66Synthesis
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
72Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
78Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
84Power Whip
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
90Jungle Healing
Status
--
--
10
100
Each Pokemon on the user's side has its status condition healed and restores 1/4 of its maximum HP, rounded up.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM10Magical Leaf
Special
60
--
20
--
Never misses.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM12Solar Blade
Physical
125
100
10
--
Requires a turn to charge before attacking.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM28Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM42Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM50Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM53Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM78Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM88Grassy Terrain
Status
--
--
10
--
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TR48Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TR53Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR59Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR68Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TR72Power Whip
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR93Darkest Lariat
Physical
85
100
10
--
Ignores the target’s stat modifiers.
TR95Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Grassy Glide
Physical
55
100
20
100
If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.
Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.

Other generations

Scarlet & Violet