Pokémechanics
Sword & Shield

#721Volcanion

Volcanion as it appears in Sword & ShieldShiny Volcanion as it appears in Sword & Shield
Species
Steam Pokémon
Type
Catch rate
3
Growth
Slow
Height
1.7 m
Weight
195.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
100

MythicalNot in the wild

Base stats

EVs: +3 Sp. Atk

HP80
Attack110
Defense120
Sp. Atk130
Sp. Def90
Speed70
Total600

Abilities

Water Absorb
Absorbs Water moves, healing for 1/4 max HP.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x0.25
  • x0.25
  • x1
  • x1
  • x2
  • x1
  • x0.25
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
6Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
12Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
18Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
24Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
30Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
36Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
42Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
48Scald
Special
80
100
15
30
Has a chance to burn the target.
54Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
60Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
60Mist
Status
--
--
30
--
Protects the user’s stats from being changed by enemy moves.
66Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
72Steam Eruption
Special
110
95
5
30
Has a chance to burn the target.
78Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
84Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
90Explosion
Physical
250
100
5
--
User faints.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM13Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM20Self-Destruct
Physical
200
100
5
--
User faints.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM38Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM46Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM53Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM66Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM89Misty Terrain
Status
--
--
10
--
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
TR15Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR36Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR43Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR55Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR67Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR78Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TR79Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TR84Scald
Special
80
100
15
30
Has a chance to burn the target.
TR88Heat Crash
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TR98Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
TR99Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Scorching Sands
Special
70
100
10
30
Has a chance to burn the target.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet