Pokémechanics
Sword & Shield

#897Spectrier

Spectrier as it appears in Sword & ShieldShiny Spectrier as it appears in Sword & Shield
Species
Swift Horse Pokémon
Type
Catch rate
3
Growth
Slow
Height
2.0 m
Weight
44.5 kg
Gender
Genderless
Egg cycles
120
Base friendship
35

Legendary

Spectrier

Sword
It probes its surroundings with all its senses save one—it doesn’t use its sense of sight. Spectrier’s kicks are said to separate soul from body.
Shield
As it dashes through the night, Spectrier absorbs the life-force of sleeping creatures. It craves silence and solitude.

Base stats

EVs: +3 Sp. Atk

HP100
Attack65
Defense60
Sp. Atk145
Sp. Def80
Speed130
Total580

Abilities

Grim Neigh
Boosts Special Attack after knocking out a Pokémon.

Locations

Sword
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Shield
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Isle of Armor (Sword)
Trade from
Isle of Armor (Shield)
Trade from
Crown Tundra (Sword)
Static
Crown ShrineLv 75100%
Crown Tundra (Shield)
Static
Crown ShrineLv 75100%

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
6Double Kick
Physical
30
100
30
--
Hits twice in one turn.
12Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
18Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
24Confuse Ray
Status
--
100
10
--
Confuses the target.
30Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
36Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
42Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
48Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
54Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
60Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
66Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
72Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM38Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM53Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM69Psycho Cut
Physical
70
100
20
--
Has an increased chance for a critical hit.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM77Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM86Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR68Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TR81Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.

Other generations

Scarlet & Violet