- Type
- Species
- Sea Cucumber Pokémon
- Height
- 0.3 m
- Weight
- 1.2 kg
Pyukumuku
- Sword
- It lives in warm, shallow waters. If it encounters a foe, it will spit out its internal organs as a means to punch them.
- Shield
- It’s covered in a slime that keeps its skin moist, allowing it to stay on land for days without drying up.
Base stats
EVs: +2 Sp. Def
| HP | 55 | |
|---|---|---|
| Attack | 60 | |
| Defense | 130 | |
| Sp. Atk | 30 | |
| Sp. Def | 130 | |
| Speed | 5 | |
| Total | 410 |
Abilities
- Innards Out
- When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
- Unaware (hidden)
- Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Locations
- Sword
- Bubbling Spots
Max RaidGiant's Seat Lv 30-60 50% Route 9 Lv 38-42 10% South Lake Miloch Lv 11-60 2%
OverworldBridge Field Lv 45-60 55% Dusty Bowl Lv 35-60 65% East Lake Axewell Lv 45-60 55% Giant's Cap Lv 25-40 40% Giant's Mirror Lv 25-60 100% Lake of Outrage Lv 45-60 55% North Lake Miloch Lv 25-40 100% South Lake Miloch Lv 25-60 100% West Lake Axewell Lv 25-60 100% Route 9 Lv 41-44 5% South Lake Miloch Lv 14-60 4% - Shield
- Bubbling Spots
Max RaidGiant's Seat Lv 30-60 50% Route 9 Lv 38-42 10% South Lake Miloch Lv 11-60 2%
OverworldBridge Field Lv 45-60 55% Dusty Bowl Lv 35-60 65% East Lake Axewell Lv 45-60 55% Giant's Cap Lv 25-40 40% Giant's Mirror Lv 25-60 100% Lake of Outrage Lv 45-60 55% North Lake Miloch Lv 25-40 100% South Lake Miloch Lv 25-60 100% West Lake Axewell Lv 25-60 100% Route 9 Lv 41-44 5% South Lake Miloch Lv 14-60 4% - Isle of Armor (Sword)
- Max Raid
Challenge Beach Lv 35-50 40% Fields of Honor Lv 35-50 40% Loop Lagoon Lv 35-50 40% - Isle of Armor (Shield)
- Max Raid
Challenge Beach Lv 35-50 40% Fields of Honor Lv 35-50 40% Loop Lagoon Lv 35-50 40% - Crown Tundra (Sword)
- Dynamax Adventure
Max Lair Lv 65 100% - Crown Tundra (Shield)
- Dynamax Adventure
Max Lair Lv 65 100%
Damage taken
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x0.5
- x0.5
- x0.5
- x2
- x2
- x1
- x0.5
- x1
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Baton Pass | Status | -- | -- | 40 | -- | ||
Allows the trainer to switch out the user and pass effects along to its replacement. | ||||||||
| 1 | Harden | Status | -- | -- | 30 | -- | ||
Raises the user’s Defense by one stage. | ||||||||
| 5 | Helping Hand | Status | -- | -- | 20 | -- | ||
Ally’s next move inflicts half more damage. | ||||||||
| 10 | Taunt | Status | -- | 100 | 20 | -- | ||
For the next few turns, the target can only use damaging moves. | ||||||||
| 15 | Safeguard | Status | -- | -- | 25 | -- | ||
Protects the user’s field from major status ailments and confusion for five turns. | ||||||||
| 20 | Counter | Physical | -- | 100 | 20 | -- | ||
Inflicts twice the damage the user received from the last physical hit it took. | ||||||||
| 25 | Purify | Status | -- | -- | 20 | -- | ||
Cures the target of a major status ailment and heals the user for 50% of its max HP. | ||||||||
| 30 | Curse | Status | -- | -- | 10 | -- | ||
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||||||
| 35 | Gastro Acid | Status | -- | 100 | 10 | -- | ||
Nullifies target’s ability until it leaves battle. | ||||||||
| 40 | Pain Split | Status | -- | -- | 20 | -- | ||
Sets the user’s and targets’s HP to the average of their current HP. | ||||||||
| 45 | Recover | Status | -- | -- | 5 | -- | ||
Heals the user by half its max HP. | ||||||||
| 50 | Soak | Status | -- | 100 | 20 | -- | ||
Changes the target’s type to Water. | ||||||||
| 55 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| 60 | Memento | Status | -- | 100 | 10 | -- | ||
Lowers the target’s Attack and Special Attack by two stages. User faints. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Mirror Coat | Special | -- | 100 | 20 | -- | ||
Inflicts twice the damage the user received from the last special hit it took. | |||||||
| Spite | Status | -- | 100 | 10 | -- | ||
Lowers the PP of the target’s last used move by 4. | |||||||
| Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | |||||||
| Tickle | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Attack and Defense by one stage. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM16 | Screech | Status | -- | 85 | 40 | -- | ||
Lowers the target’s Defense by two stages. | ||||||||
| TM17 | Light Screen | Status | -- | -- | 30 | -- | ||
Reduces damage from special attacks by 50% for five turns. | ||||||||
| TM18 | Reflect | Status | -- | -- | 20 | -- | ||
Reduces damage from physical attacks by half. | ||||||||
| TM19 | Safeguard | Status | -- | -- | 25 | -- | ||
Protects the user’s field from major status ailments and confusion for five turns. | ||||||||
| TM21 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM25 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM31 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM33 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM35 | Hail | Status | -- | -- | 10 | -- | ||
Changes the weather to a hailstorm for five turns. | ||||||||
| TM41 | Helping Hand | Status | -- | -- | 20 | -- | ||
Ally’s next move inflicts half more damage. | ||||||||
| TR20 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TR26 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TR27 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TR29 | Baton Pass | Status | -- | -- | 40 | -- | ||
Allows the trainer to switch out the user and pass effects along to its replacement. | ||||||||
| TR37 | Taunt | Status | -- | 100 | 20 | -- | ||
For the next few turns, the target can only use damaging moves. | ||||||||
| TR91 | Venom Drench | Status | -- | 100 | 20 | 100 | ||
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. | ||||||||