- Species
- Sea Urchin Pokémon
- Type
- Catch rate
- 75
- Growth
- Medium
- Height
- 0.3 m
- Weight
- 1.0 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 20
- Base friendship
- 50
Pincurchin
- Sword
- It feeds on seaweed, using its teeth to scrape it off rocks. Electric current flows from the tips of its spines.
- Shield
- It stores electricity in each spine. Even if one gets broken off, it still continues to emit electricity for at least three hours.
Base stats
EVs: +2 Attack
| HP | 48 | |
|---|---|---|
| Attack | 101 | |
| Defense | 95 | |
| Sp. Atk | 91 | |
| Sp. Def | 85 | |
| Speed | 15 | |
| Total | 435 |
Abilities
- Lightning Rod
- Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
- Electric Surge (hidden)
- When this Pokémon enters battle, it changes the terrain to Electric Terrain.
Locations
- Sword
- Max Raid
WalkingGiant's Mirror Lv 45-60 35% Lake of Outrage Lv 45-60 80% Motostoke Riverbank Lv 45-60 45% Route 9 Lv 38-43 10% - Shield
- Max Raid
WalkingGiant's Mirror Lv 45-60 35% Lake of Outrage Lv 45-60 80% Motostoke Riverbank Lv 45-60 45% Route 9 Lv 38-43 10% - Isle of Armor (Sword)
- Max Raid
OverworldChallenge Beach Lv 25-60 80% Fields of Honor Lv 25-60 80% Forest of Focus Lv 25-60 80% Honeycalm Sea Lv 25-60 80%
RoamingCourageous Cavern Lv 13-60 70% Loop Lagoon Lv 16-60 70% Loop Lagoon Lv 22-60 100% - Isle of Armor (Shield)
- Max Raid
OverworldChallenge Beach Lv 25-60 80% Fields of Honor Lv 25-60 80% Forest of Focus Lv 25-60 80% Honeycalm Sea Lv 25-60 80%
RoamingCourageous Cavern Lv 13-60 70% Loop Lagoon Lv 16-60 70% Loop Lagoon Lv 22-60 100% - Crown Tundra (Sword)
- Dynamax Adventure
Max RaidMax Lair Lv 65 100%
OverworldBallimere Lake Lv 25-60 100% Frigid Sea Lv 25-60 100% Frostpoint Field Lv 25-60 100% Giant's Bed Lv 25-60 100% Three-Point Pass Lv 25-60 100%
Overworld (water)Frigid Sea Lv 60-65 10%
RoamingFrigid Sea Lv 60-65 20% Frigid Sea Lv 65 100% - Crown Tundra (Shield)
- Dynamax Adventure
Max RaidMax Lair Lv 65 100%
OverworldBallimere Lake Lv 25-60 100% Frigid Sea Lv 25-60 100% Frostpoint Field Lv 25-60 100% Giant's Bed Lv 25-60 100% Three-Point Pass Lv 25-60 100%
Overworld (water)Frigid Sea Lv 60-65 10%
RoamingFrigid Sea Lv 60-65 20% Frigid Sea Lv 65 100%
Damage taken
- x1
- x1
- x0.5
- x1
- x2
- x1
- x1
- x1
- x0.5
- x1
- x1
- x1
- x0.5
- x1
- x1
- x1
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Peck | Physical | 35 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 1 | Thunder Shock | Special | 40 | 100 | 30 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| 5 | Water Gun | Special | 40 | 100 | 25 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 10 | Charge | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | ||||||||
| 15 | Fury Attack | Physical | 15 | 85 | 20 | -- | ||
Hits 2-5 times in one turn. | ||||||||
| 20 | Spark | Physical | 65 | 100 | 20 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| 25 | Bubble Beam | Special | 65 | 100 | 20 | 10 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| 30 | Recover | Status | -- | -- | 5 | -- | ||
Heals the user by half its max HP. | ||||||||
| 35 | Curse | Status | -- | -- | 10 | -- | ||
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||||||
| 40 | Electric Terrain | Status | -- | -- | 10 | -- | ||
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | ||||||||
| 45 | Poison Jab | Physical | 80 | 100 | 20 | 30 | ||
Has a chance to poison the target. | ||||||||
| 50 | Zing Zap | Physical | 80 | 100 | 10 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 55 | Acupressure | Status | -- | -- | 30 | -- | ||
Raises one of a friendly Pokémon’s stats at random by two stages. | ||||||||
| 60 | Discharge | Special | 80 | 100 | 15 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Memento | Status | -- | 100 | 10 | -- | ||
Lowers the target’s Attack and Special Attack by two stages. User faints. | |||||||
| Sucker Punch | Physical | 70 | 100 | 5 | -- | ||
Only works if the target is about to use a damaging move. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM07 | Pin Missile | Physical | 25 | 95 | 20 | -- | ||
Hits 2-5 times in one turn. | ||||||||
| TM14 | Thunder Wave | Status | -- | 90 | 20 | -- | ||
Paralyzes the target. | ||||||||
| TM20 | Self-Destruct | Physical | 200 | 100 | 5 | -- | ||
User faints. | ||||||||
| TM21 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM24 | Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| TM25 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM31 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM33 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM39 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM55 | Brine | Special | 65 | 100 | 10 | -- | ||
Has double power against Pokémon that have less than half their max HP remaining. | ||||||||
| TM57 | Payback | Physical | 50 | 100 | 10 | -- | ||
Power is doubled if the target has already moved this turn. | ||||||||
| TM58 | Assurance | Physical | 60 | 100 | 10 | -- | ||
Power is doubled if the target has already received damage this turn. | ||||||||
| TM74 | Venoshock | Special | 65 | 100 | 10 | -- | ||
Inflicts double damage if the target is Poisoned. | ||||||||
| TM76 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM77 | Hex | Special | 65 | 100 | 10 | -- | ||
Has double power if the target has a major status ailment. | ||||||||
| TM90 | Electric Terrain | Status | -- | -- | 10 | -- | ||
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | ||||||||
| TR03 | Hydro Pump | Special | 110 | 80 | 5 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TR04 | Surf | Special | 90 | 100 | 15 | -- | ||
Inflicts regular damage and can hit Dive users. | ||||||||
| TR08 | Thunderbolt | Special | 90 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| TR09 | Thunder | Special | 110 | 70 | 10 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TR20 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TR21 | Reversal | Physical | -- | 100 | 15 | -- | ||
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||||||
| TR23 | Spikes | Status | -- | -- | 20 | -- | ||
Scatters Spikes, hurting opposing Pokémon that switch in. | ||||||||
| TR26 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TR27 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TR45 | Muddy Water | Special | 90 | 85 | 10 | 30 | ||
Has a chance to lower the target’s accuracy by one stage. | ||||||||
| TR54 | Toxic Spikes | Status | -- | -- | 20 | -- | ||
Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | ||||||||
| TR57 | Poison Jab | Physical | 80 | 100 | 20 | 30 | ||
Has a chance to poison the target. | ||||||||
| TR84 | Scald | Special | 80 | 100 | 15 | 30 | ||
Has a chance to burn the target. | ||||||||
| TR91 | Venom Drench | Status | -- | 100 | 20 | 100 | ||
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. | ||||||||
| TR95 | Throat Chop | Physical | 80 | 100 | 15 | 100 | ||
Prevents the target from using sound-based moves for two turns. | ||||||||
| TR98 | Liquidation | Physical | 85 | 100 | 10 | 20 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| Tutor | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Rising Voltage | Special | 70 | 100 | 20 | 100 | ||
If Electric Terrain is active and the user is grounded, this move has has its power doubled. | |||||||