Pokémechanics
Sword & Shield

#766Passimian

Passimian as it appears in Sword & ShieldShiny Passimian as it appears in Sword & Shield
Type
Species
Teamwork Pokémon
Height
2.0 m
Weight
82.8 kg

Passimian

Sword
Displaying amazing teamwork, they follow the orders of their boss as they all help out in the search for their favorite berries.
Shield
Passimian live in groups of about 20, with each member performing an assigned role. Through cooperation, the group survives.

Base stats

EVs: +2 Attack

HP100
Attack120
Defense90
Sp. Atk40
Sp. Def60
Speed80
Total490

Abilities

Receiver
When an ally faints, this Pokémon gains its Ability.
Defiant (hidden)
Raises Attack two stages upon having any stat lowered.

Locations

Sword
Max Raid
Dusty BowlLv 45-6065%
North Lake MilochLv 45-60100%
Rolling FieldsLv 45-6065%
Overworld
Glimwood TangleLv 34-369%
Shield
Trade from Sword
Isle of Armor (Sword)
Max Raid
Challenge BeachLv 35-5090%
Challenge RoadLv 35-5090%
Fields of HonorLv 35-5090%
Honeycalm SeaLv 35-5090%
Overworld
Forest of FocusLv 10-6060%
Roaming
Forest of FocusLv 26-60100%
Isle of Armor (Shield)
Overworld
Forest of FocusLv 10-6010%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
10Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
15Beat Up
Physical
--
100
10
--
Hits once for every conscious Pokémon the trainer has.
20Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
25Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
30Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
35Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
40Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
45Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
50Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
55Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
60Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Feint
Physical
30
100
10
--
Hits through Protect and Detect.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
Seismic Toss
Physical
--
100
20
--
Inflicts damage equal to the user’s level.
Vital Throw
Physical
70
--
10
--
Never misses.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM37Beat Up
Physical
--
100
10
--
Hits once for every conscious Pokémon the trainer has.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM42Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM75Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM78Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM82Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR48Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR53Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR59Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR73Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Coaching
Status
--
--
10
100
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.

Other generations

Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet