Pokémechanics
Sword & Shield

#765Oranguru

Oranguru as it appears in Sword & ShieldShiny Oranguru as it appears in Sword & Shield
Species
Sage Pokémon
Type
Catch rate
45
Growth
Slow
Height
1.5 m
Weight
76.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Oranguru

Sword
With waves of its fan—made from leaves and its own fur—Oranguru skillfully gives instructions to other Pokémon.
Shield
It knows the forest inside and out. If it comes across a wounded Pokémon, Oranguru will gather medicinal herbs to treat it.

Base stats

EVs: +2 Sp. Def

HP90
Attack60
Defense80
Sp. Atk90
Sp. Def110
Speed60
Total490

Abilities

Inner Focus
Prevents flinching.
Telepathy
Protects against friendly Pokémon's damaging moves.
Symbiosis (hidden)
Passes the bearer's held item to an ally when the ally uses up its item.

Locations

Sword
Trade from Shield
Shield
Max Raid
Bridge FieldLv 45-6095%
East Lake AxewellLv 45-6045%
Motostoke RiverbankLv 45-6060%
Rolling FieldsLv 45-6045%
Stony WildernessLv 55-6015%
Overworld
Glimwood TangleLv 34-369%
Isle of Armor (Sword)
Overworld
Forest of FocusLv 10-6010%
Isle of Armor (Shield)
Max Raid
Challenge BeachLv 35-5090%
Soothing WetlandsLv 35-5090%
Stepping-Stone SeaLv 35-5090%
Training LowlandsLv 35-5090%
Overworld
Forest of FocusLv 10-6060%
Roaming
Forest of FocusLv 26-60100%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
5After You
Status
--
--
15
--
Makes the target act next this turn.
10Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
15Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
20Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
25Quash
Status
--
100
15
--
Makes the target act last this turn.
30Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
35Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
40Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
45Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
50Instruct
Status
--
--
15
--
Forces the target to repeat its last used move.
55Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
60Future Sight
Special
120
100
10
--
Hits the target two turns later.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM44Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM70Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM71Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM72Magic Room
Status
--
--
10
--
Negates held items for five turns.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM91Psychic Terrain
Status
--
--
10
--
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR34Future Sight
Special
120
100
10
--
Hits the target two turns later.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR38Trick
Status
--
100
10
--
User and target swap items.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR68Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR81Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TR82Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Expanding Force
Special
80
100
10
100
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.
Terrain Pulse
Special
50
100
10
--
If any terrain is active and the user is grounded, this moves power is doubled and changes type to match that terrains type.

Other generations

Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet