Pokémechanics
Sword & Shield

#707Klefki

Klefki as it appears in Sword & ShieldShiny Klefki as it appears in Sword & Shield
Species
Key Ring Pokémon
Type
Catch rate
75
Growth
Fast
Height
0.2 m
Weight
3.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Klefki

Sword
This Pokémon is constantly collecting keys. Entrust a Klefki with important keys, and the Pokémon will protect them no matter what.
Shield
Klefki sucks in metal ions with the horn topping its head. It seems this Pokémon loves keys so much that its head needed to look like one, too.

Base stats

EVs: +1 Defense

HP57
Attack80
Defense91
Sp. Atk80
Sp. Def87
Speed75
Total470

Abilities

Prankster
Raises non-damaging moves' priority by one stage.
Magician (hidden)
Steals the target's held item when the bearer uses a damaging move.

Locations

Sword
Requires Isle of Armor (Sword), Isle of Armor (Shield), Crown Tundra (Sword), Crown Tundra (Shield)
Shield
Requires Isle of Armor (Sword), Isle of Armor (Shield), Crown Tundra (Sword), Crown Tundra (Shield)
Isle of Armor (Sword)
Max Raid
Brawlers' CaveLv 15-60100%
Courageous CavernLv 15-60100%
Fields of HonorLv 35-6080%
Forest of FocusLv 35-6080%
Insular SeaLv 35-6080%
Soothing WetlandsLv 35-6080%
Stepping-Stone SeaLv 15-60100%
Overworld
Fields of HonorLv 10-6070%
Isle of Armor (Shield)
Max Raid
Brawlers' CaveLv 15-60100%
Courageous CavernLv 15-60100%
Fields of HonorLv 35-6080%
Forest of FocusLv 35-6080%
Insular SeaLv 35-6080%
Soothing WetlandsLv 35-6080%
Stepping-Stone SeaLv 15-60100%
Overworld
Fields of HonorLv 10-6070%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x0.5
  • x1
  • x0.5
  • x0
  • x2
  • x0.5
  • x0.25
  • x1
  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x0
  • x0.5
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Fairy Lock
Status
--
--
10
--
Prevents all Pokémon from fleeing or switching out during the next turn.
4Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
8Fairy Wind
Special
40
100
30
--
Inflicts regular damage with no additional effect.
12Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
16Crafty Shield
Status
--
--
10
--
Protects all friendly Pokémon from non-damaging moves.
20Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
24Draining Kiss
Special
50
100
10
--
Drains 75% of the damage inflicted to heal the user.
28Recycle
Status
--
--
10
--
User recovers the item it last used up.
32Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
36Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
40Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
44Magic Room
Status
--
--
10
--
Negates held items for five turns.
48Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
52Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Switcheroo
Status
--
100
10
--
User and target swap items.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM72Magic Room
Status
--
--
10
--
Negates held items for five turns.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM87Draining Kiss
Special
50
100
10
--
Drains 75% of the damage inflicted to heal the user.
TM89Misty Terrain
Status
--
--
10
--
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR23Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
TR25Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR81Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TR82Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR90Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TR92Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet