Pokémechanics
Sword & Shield

#385Jirachi

Jirachi as it appears in Sword & ShieldShiny Jirachi as it appears in Sword & Shield
Species
Wish Pokémon
Type
Catch rate
3
Growth
Slow
Height
0.3 m
Weight
1.1 kg
Gender
Genderless
Egg cycles
120
Base friendship
100

MythicalNot in the wild

Jirachi

Sword
Once every 1,000 years, the singing of a pure voice will rouse this Pokémon from its near- perpetual slumber. It wakes for only seven days.
Shield
It’s believed that when this Pokémon wakes from its 1,000-year slumber, it will grant any wishes written on the notes attached to its head.

Base stats

EVs: +3 HP

HP100
Attack100
Defense100
Sp. Atk100
Sp. Def100
Speed100
Total600

Abilities

Serene Grace
Doubles the chance of moves' extra effects occurring.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x0.5
  • x1
  • x0.5
  • x0
  • x2
  • x0.5
  • x1
  • x2
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x0.25
  • x0.5
  • x0.5
  • x2
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Wish
Status
--
--
10
--
User will recover half its max HP at the end of the next turn.
7Swift
Special
60
--
20
--
Never misses.
14Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
21Life Dew
Status
--
--
10
100
Each Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up.
28Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
35Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
42Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
49Meteor Mash
Physical
90
90
10
20
Has a chance to raise the user’s Attack by one stage.
56Healing Wish
Status
--
--
10
--
User faints. Its replacement has its HP fully restored and any major status effect removed.
63Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
70Future Sight
Special
120
100
10
--
Hits the target two turns later.
77Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
84Cosmic Power
Status
--
--
20
--
Raises the user’s Defense and Special Defense by one stage.
91Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
98Doom Desire
Special
140
100
5
--
Hits the target two turns later.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM29Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM44Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM70Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM72Magic Room
Status
--
--
10
--
Negates held items for five turns.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR14Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
TR17Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR34Future Sight
Special
120
100
10
--
Hits the target two turns later.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR38Trick
Status
--
100
10
--
User and target swap items.
TR40Skill Swap
Status
--
--
10
--
User and target swap abilities.
TR44Cosmic Power
Status
--
--
20
--
Raises the user’s Defense and Special Defense by one stage.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR56Aura Sphere
Special
80
--
20
--
Never misses.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR76Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR82Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
TR90Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TR92Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Expanding Force
Special
80
100
10
100
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.
Meteor Beam
Special
120
90
10
100
Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.
Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet