Pokémechanics
Sword & Shield

#870Falinks

Falinks as it appears in Sword & ShieldShiny Falinks as it appears in Sword & Shield
Type
Species
Formation Pokémon
Height
3.0 m
Weight
62.0 kg

Falinks

Sword
Five of them are troopers, and one is the brass. The brass’s orders are absolute.
Shield
The six of them work together as one Pokémon. Teamwork is also their battle strategy, and they constantly change their formation as they fight.

Base stats

EVs: +2 Attack, +1 Sp. Def

HP65
Attack100
Defense100
Sp. Atk70
Sp. Def60
Speed75
Total470

Abilities

Battle Armor
Protects against critical hits.
Defiant (hidden)
Raises Attack two stages upon having any stat lowered.

Locations

Sword
Max Raid
Dusty BowlLv 25-6080%
North Lake MilochLv 25-60100%
Rolling FieldsLv 25-5070%
Stony WildernessLv 35-5030%
Walking
Lake of OutrageLv 50-6012%
Route 8Lv 38-402%
Roaming
Route 8Lv 40100%
Shield
Max Raid
Dusty BowlLv 25-6080%
North Lake MilochLv 25-60100%
Rolling FieldsLv 25-5070%
Walking
Lake of OutrageLv 50-6012%
Route 8Lv 38-402%
Roaming
Route 8Lv 40100%
Isle of Armor (Sword)
Max Raid
Challenge BeachLv 35-5050%
Challenge RoadLv 35-5050%
Fields of HonorLv 35-5050%
Honeycalm SeaLv 35-5050%
Isle of Armor (Shield)
Max Raid
Challenge BeachLv 35-6065%
Challenge RoadLv 35-6065%
Fields of HonorLv 35-6065%
Honeycalm SeaLv 35-6065%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Ballimere LakeLv 15-50100%
Frigid SeaLv 15-50100%
Frostpoint FieldLv 15-50100%
Giant's BedLv 15-50100%
Snowslide SlopeLv 15-50100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Ballimere LakeLv 15-50100%
Frigid SeaLv 15-50100%
Frostpoint FieldLv 15-50100%
Giant's BedLv 15-50100%
Snowslide SlopeLv 15-50100%

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
10Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
15Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
20Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
25Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
30Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
35First Impression
Physical
90
100
10
--
Can only be used as the first move after the user enters battle.
40No Retreat
Status
--
--
5
100
Prevents user from switching out. Raises all of the user’s stats by one stage.
45Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
50Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
55Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
60Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM37Beat Up
Physical
--
100
10
--
Hits once for every conscious Pokémon the trainer has.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM42Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM94False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM96Smart Strike
Physical
70
--
10
--
Never misses.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR28Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR48Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TR53Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR57Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR95Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Coaching
Status
--
--
10
100
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.

Other generations

Scarlet & Violet