Pokémechanics
Sword & Shield

#890Eternatus

Eternatus as it appears in Sword & ShieldShiny Eternatus as it appears in Sword & Shield
Species
Gigantic Pokémon
Type
Catch rate
255
Growth
Slow
Height
20.0 m
Weight
950.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

Legendary

Eternatus

Sword
The core on its chest absorbs energy emanating from the lands of the Galar region. This energy is what allows Eternatus to stay active.
Shield
It was inside a meteorite that fell 20,000 years ago. There seems to be a connection between this Pokémon and the Dynamax phenomenon.

Base stats

EVs: +3 HP

HP140
Attack85
Defense95
Sp. Atk145
Sp. Def95
Speed130
Total690

Abilities

Pressure
Increases the PP cost of moves targetting the Pokémon by one.

Locations

Sword
Static
Energy PlantLv 60100%
Shield
Static
Energy PlantLv 60100%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Trade from Sword, Shield
Crown Tundra (Shield)
Trade from Sword, Shield

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.25
  • x0.5
  • x2
  • x2
  • x2
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
1Confuse Ray
Status
--
100
10
--
Confuses the target.
1Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
1Poison Tail
Physical
50
100
25
10
Has an increased chance for a critical hit and a chance to poison the target.
8Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
16Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
24Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
32Cross Poison
Physical
70
100
20
10
Has an increased chance for a critical hit and a chance to poison the target.
40Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
48Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
56Dynamax Cannon
Special
100
100
5
100
Deals twice the damage if the target is Dynamaxed.
64Cosmic Power
Status
--
--
20
--
Raises the user’s Defense and Special Defense by one stage.
72Recover
Status
--
--
5
--
Heals the user by half its max HP.
80Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
88Eternabeam
Special
160
90
5
100
User foregoes its next turn to recharge.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM73Cross Poison
Physical
70
100
20
10
Has an increased chance for a critical hit and a chance to poison the target.
TM74Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM92Mystical Fire
Special
75
100
10
100
Has a chance to lower the target’s Special Attack by one stage.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR44Cosmic Power
Status
--
--
20
--
Raises the user’s Defense and Special Defense by one stage.
TR51Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
TR54Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TR57Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TR62Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR78Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TR91Venom Drench
Status
--
100
20
100
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Draco Meteor
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
Meteor Beam
Special
120
90
10
100
Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.

Other generations

Scarlet & Violet