Pokémechanics
Sword & Shield

#632Durant

Durant as it appears in Sword & ShieldShiny Durant as it appears in Sword & Shield
Species
Iron Ant Pokémon
Type
Catch rate
90
Growth
Medium
Height
0.3 m
Weight
33.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Durant

Sword
They lay their eggs deep inside their nests. When attacked by Heatmor, they retaliate using their massive mandibles.
Shield
With their large mandibles, these Pokémon can crunch their way through rock. They work together to protect their eggs from Sandaconda.

Base stats

EVs: +2 Defense

HP58
Attack109
Defense112
Sp. Atk48
Sp. Def48
Speed109
Total484

Abilities

Swarm
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Hustle
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Truant (hidden)
Skips every second turn.

Locations

Sword
Max Raid
Bridge FieldLv 25-6070%
Dappled GroveLv 25-6070%
Giant's SeatLv 25-40100%
Hammerlocke HillsLv 25-4060%
Rolling FieldsLv 25-6070%
Overworld
Giant's MirrorLv 28-6080%
Lake of OutrageLv 55-6050%
Walking
Route 6Lv 28-3020%
Shield
Max Raid
Bridge FieldLv 25-6050%
Dappled GroveLv 25-6050%
Giant's SeatLv 35-5080%
Hammerlocke HillsLv 35-5040%
Rolling FieldsLv 25-6050%
Overworld
Giant's MirrorLv 28-6010%
Lake of OutrageLv 55-6010%
Walking
Route 6Lv 28-305%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Frigid SeaLv 15-60100%
Giant's BedLv 15-60100%
Path to the PeakLv 15-60100%
Snowslide SlopeLv 15-60100%
Overworld
Giant's BedLv 60-655%
Old CemeteryLv 60-655%
Three-Point PassLv 60-655%
Roaming
Giant's BedLv 63100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Frigid SeaLv 15-60100%
Giant's BedLv 15-60100%
Path to the PeakLv 15-60100%
Snowslide SlopeLv 15-60100%
Overworld
Giant's BedLv 60-655%
Old CemeteryLv 60-655%
Three-Point PassLv 60-655%
Roaming
Giant's BedLv 63100%

Damage taken

  • x0.5
  • x1
  • x1
  • x0
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x4
  • x1
  • x0.25
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
4Vise Grip
Physical
55
100
30
--
Inflicts regular damage with no additional effect.
8Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
12Beat Up
Physical
--
100
10
--
Hits once for every conscious Pokémon the trainer has.
16Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
20Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
24Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
32X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
36Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
40Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
44Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
48Entrainment
Status
--
100
15
--
Copies the user’s ability onto the target.
52Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
56Guillotine
Physical
--
30
5
--
Causes a one-hit KO.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
First Impression
Physical
90
100
10
--
Can only be used as the first move after the user enters battle.
Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Metal Burst
Physical
--
100
10
--
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Struggle Bug
Special
50
100
20
100
Has a chance to lower the target’s Special Attack by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM37Beat Up
Physical
--
100
10
--
Hits once for every conscious Pokémon the trainer has.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR60X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Skitter Smack
Physical
70
90
10
100
Lowers the target’s Special Attack by one stage.
Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon