Pokémechanics
Sword & Shield

#882Dracovish

Dracovish as it appears in Sword & ShieldShiny Dracovish as it appears in Sword & Shield
Type
Species
Fossil Pokémon
Height
2.3 m
Weight
215.0 kg

Dracovish

Sword
Powerful legs and jaws made it the apex predator of its time. Its own overhunting of its prey was what drove it to extinction.
Shield
Its mighty legs are capable of running at speeds exceeding 40 mph, but this Pokémon can’t breathe unless it’s underwater.

Base stats

EVs: +2 Defense

HP90
Attack90
Defense100
Sp. Atk70
Sp. Def80
Speed75
Total505

Abilities

Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
Strong Jaw
Strengthens biting moves to 1.5× their power.
Sand Rush (hidden)
Doubles Speed during a sandstorm. Protects against sandstorm damage.

Locations

Sword
Gift
Route 6Lv 10100%
Shield
Gift
Route 6Lv 10100%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Max Raid
Snowslide SlopeLv 45-6017%
Crown Tundra (Shield)
Max Raid
Snowslide SlopeLv 35-6080%

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.25
  • x0.25
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
7Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
14Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
21Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
28Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
35Dragon Breath
Special
60
100
20
30
Has a chance to paralyze the target.
42Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
49Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
56Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
63Fishious Rend
Physical
85
100
10
100
Power doubles if the user moves before the target.
70Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
77Dragon Rush
Physical
100
75
10
20
Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM54Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
TM55Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
TM67Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR16Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TR18Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR62Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TR67Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR84Scald
Special
80
100
15
30
Has a chance to burn the target.
TR97Psychic Fangs
Physical
85
100
10
--
Destroys Reflect and Light Screen.
TR98Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Draco Meteor
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
Meteor Beam
Special
120
90
10
100
Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.