Pokémechanics
Sword & Shield

#806Blacephalon

Blacephalon as it appears in Sword & ShieldShiny Blacephalon as it appears in Sword & Shield
Type
Species
Fireworks Pokémon
Height
1.8 m
Weight
13.0 kg

Base stats

EVs: +3 Sp. Atk

HP53
Attack127
Defense53
Sp. Atk151
Sp. Def79
Speed107
Total570

Abilities

Beast Boost
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

Locations

Sword
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Shield
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Isle of Armor (Sword)
Trade from
Isle of Armor (Shield)
Trade from
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 70100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 70100%

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x2
  • x2
  • x0.25
  • x2
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
5Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
10Ember
Special
40
100
25
10
Has a chance to burn the target.
15Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
20Confuse Ray
Status
--
100
10
--
Confuses the target.
25Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
30Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
35Hypnosis
Status
--
60
20
--
Puts the target to sleep.
40Mystical Fire
Special
75
100
10
100
Has a chance to lower the target’s Special Attack by one stage.
45Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
50Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
55Will-O-Wisp
Status
--
85
15
--
Burns the target.
60Trick
Status
--
100
10
--
User and target swap items.
65Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
70Mind Blown
Special
150
100
5
--
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM13Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM20Self-Destruct
Physical
200
100
5
--
User faints.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM38Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM54Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM92Mystical Fire
Special
75
100
10
100
Has a chance to lower the target’s Special Attack by one stage.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR15Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR36Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR38Trick
Status
--
100
10
--
User and target swap items.
TR43Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR81Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TR82Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Expanding Force
Special
80
100
10
100
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.

Other generations

Ultra Sun & Ultra Moon