Pokémechanics
Sword & Shield

#883Arctovish

Arctovish as it appears in Sword & ShieldShiny Arctovish as it appears in Sword & Shield
Species
Fossil Pokémon
Type
Catch rate
45
Growth
Slow
Height
2.0 m
Weight
175.0 kg
Gender
Genderless
Egg cycles
35
Base friendship
50

Arctovish

Sword
Though it’s able to capture prey by freezing its surroundings, it has trouble eating the prey afterward because its mouth is on top of its head.
Shield
The skin on its face is impervious to attack, but breathing difficulties made this Pokémon go extinct anyway.

Base stats

EVs: +2 Defense

HP90
Attack90
Defense100
Sp. Atk80
Sp. Def90
Speed55
Total505

Abilities

Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
Ice Body
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Slush Rush (hidden)
During Hail, this Pokémon has double Speed.

Locations

Sword
Gift
Route 6Lv 10100%
Shield
Gift
Route 6Lv 10100%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Max Raid
Snowslide SlopeLv 45-6017%
Crown Tundra (Shield)
Max Raid
Snowslide SlopeLv 35-6080%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x2
  • x1
  • x0.25
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Powder Snow
Special
40
100
25
10
Has a chance to freeze the target.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
7Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
14Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
21Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
28Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
35Aurora Veil
Status
--
--
20
--
Reduces damage five turns, but must be used during hail.
42Freeze-Dry
Special
70
100
20
10
Super-effective against Water.
49Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
56Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
63Fishious Rend
Physical
85
100
10
100
Power doubles if the user moves before the target.
70Icicle Crash
Physical
85
90
10
30
Has a chance to make the target flinch.
77Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM51Icicle Spear
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM54Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
TM55Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
TM64Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM67Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR16Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR97Psychic Fangs
Physical
85
100
10
--
Destroys Reflect and Light Screen.
TR98Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Meteor Beam
Special
120
90
10
100
Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.