- Species
- Land Spirit Pokémon
- Type
- Catch rate
- 3
- Growth
- Slow
- Height
- 1.2 m
- Weight
- 18.6 kg
- Gender
- Genderless
- Egg cycles
- 15
- Base friendship
- 70
Legendary
Tapu Lele
- Sun
- This guardian deity of Akala is guilelessly cruel. The fragrant aroma of flowers is the source of its energy.
- Moon
- As it flutters about, it scatters its strangely glowing scales. Touching them is said to restore good health on the spot.
Base stats
EVs: +3 Sp. Atk
| HP | 70 | |
|---|---|---|
| Attack | 85 | |
| Defense | 75 | |
| Sp. Atk | 130 | |
| Sp. Def | 115 | |
| Speed | 95 | |
| Total | 570 |
Abilities
- Psychic Surge
- When this Pokémon enters battle, it changes the terrain to Psychic Terrain.
- Telepathy (hidden)
- Protects against friendly Pokémon's damaging moves.
Locations
- Sun
- Static
Ruins of Life Lv 60 100% - Moon
- Static
Ruins of Life Lv 60 100%
Damage taken
- x1
- x0.25
- x1
- x2
- x1
- x1
- x1
- x2
- x2
- x1
- x1
- x1
- x1
- x0.5
- x1
- x0
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Aromatherapy | Status | -- | -- | 5 | -- | ||
Cures the entire party of major status effects. | ||||||||
| 1 | Aromatic Mist | Status | -- | -- | 20 | -- | ||
Raises a selected ally’s Special Defense by one stage. | ||||||||
| 1 | Astonish | Physical | 30 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 1 | Confusion | Special | 50 | 100 | 25 | 10 | ||
Has a chance to confuse the target. | ||||||||
| 1 | Draining Kiss | Special | 50 | 100 | 10 | -- | ||
Drains 75% of the damage inflicted to heal the user. | ||||||||
| 1 | Mean Look | Status | -- | -- | 5 | -- | ||
Prevents the target from leaving battle. | ||||||||
| 1 | Psychic Terrain | Status | -- | -- | 10 | -- | ||
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | ||||||||
| 1 | Withdraw | Status | -- | -- | 40 | -- | ||
Raises the user’s Defense by one stage. | ||||||||
| 8 | Psywave | Special | -- | 100 | 15 | -- | ||
Inflicts damage between 50% and 150% of the user’s level. | ||||||||
| 14 | Psybeam | Special | 65 | 100 | 20 | 10 | ||
Has a chance to confuse the target. | ||||||||
| 20 | Sweet Scent | Status | -- | 100 | 20 | -- | ||
Lowers the target’s evasion by one stage. | ||||||||
| 26 | Skill Swap | Status | -- | -- | 10 | -- | ||
User and target swap abilities. | ||||||||
| 32 | Psyshock | Special | 80 | 100 | 10 | -- | ||
Inflicts damage based on the target’s Defense, not Special Defense. | ||||||||
| 38 | Tickle | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Attack and Defense by one stage. | ||||||||
| 43 | Nature’s Madness | Special | -- | 90 | 10 | -- | ||
Inflicts damage equal to half the target’s HP. | ||||||||
| 48 | Extrasensory | Special | 80 | 100 | 20 | 10 | ||
Has a chance to make the target flinch. | ||||||||
| 53 | Flatter | Status | -- | 100 | 15 | -- | ||
Raises the target’s Special Attack by one stage and confuses the target. | ||||||||
| 58 | Moonblast | Special | 95 | 100 | 15 | 30 | ||
Has a chance to lower the target’s Special Attack by one stage. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM03 | Psyshock | Special | 80 | 100 | 10 | -- | ||
Inflicts damage based on the target’s Defense, not Special Defense. | ||||||||
| TM04 | Calm Mind | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack and Special Defense by one stage. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM100 | Confide | Status | -- | -- | 20 | 100 | ||
Lowers the target’s Special Attack by one stage. | ||||||||
| TM11 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM12 | Taunt | Status | -- | 100 | 20 | -- | ||
For the next few turns, the target can only use damaging moves. | ||||||||
| TM15 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM16 | Light Screen | Status | -- | -- | 30 | -- | ||
Reduces damage from special attacks by 50% for five turns. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM20 | Safeguard | Status | -- | -- | 25 | -- | ||
Protects the user’s field from major status ailments and confusion for five turns. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM24 | Thunderbolt | Special | 90 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| TM25 | Thunder | Special | 110 | 70 | 10 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM29 | Psychic | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM30 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM33 | Reflect | Status | -- | -- | 20 | -- | ||
Reduces damage from physical attacks by half. | ||||||||
| TM41 | Torment | Status | -- | 100 | 15 | -- | ||
Prevents the target from using the same move twice in a row. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM46 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| TM48 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM49 | Echoed Voice | Special | 40 | 100 | 15 | -- | ||
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | ||||||||
| TM52 | Focus Blast | Special | 120 | 70 | 5 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM53 | Energy Ball | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM56 | Fling | Physical | -- | 100 | 10 | -- | ||
Throws held item at the target; power depends on the item. | ||||||||
| TM57 | Charge Beam | Special | 50 | 90 | 10 | 70 | ||
Has a chance to raise the user’s Special Attack by one stage. | ||||||||
| TM68 | Giga Impact | Physical | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM77 | Psych Up | Status | -- | -- | 10 | -- | ||
Discards the user’s stat changes and copies the target’s. | ||||||||
| TM86 | Grass Knot | Special | -- | 100 | 20 | -- | ||
Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||||||
| TM87 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM88 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM90 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TM96 | Nature Power | Status | -- | -- | 20 | -- | ||
Uses a move which depends upon the terrain. | ||||||||
| TM99 | Dazzling Gleam | Special | 80 | 100 | 10 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||