Pokémechanics
Sun & Moon

#556Maractus

Maractus as it appears in Sun & MoonShiny Maractus as it appears in Sun & Moon
Type
Species
Cactus Pokémon
Height
1.0 m
Weight
28.0 kg
Notes
Not in the wild

Base stats

EVs: +2 Sp. Atk

HP75
Attack86
Defense67
Sp. Atk106
Sp. Def67
Speed60
Total461

Abilities

Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
Chlorophyll
Doubles Speed during strong sunlight.
Storm Drain (hidden)
Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
1After You
Status
--
--
15
--
Makes the target act next this turn.
1Cotton Guard
Status
--
--
10
--
Raises the user’s Defense by three stages.
1Peck
Physical
35
100
35
--
Inflicts regular damage with no additional effect.
1Spiky Shield
Status
--
--
10
--
Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
3Sweet Scent
Status
--
100
20
--
Lowers the target’s evasion by one stage.
6Growth
Status
--
--
20
--
Raises the user’s Attack and Special Attack by one stage.
10Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
13Mega Drain
Special
40
100
15
--
Drains half the damage inflicted to heal the user.
15Synthesis
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
18Cotton Spore
Status
--
100
40
--
Lowers the target’s Speed by two stages.
22Needle Arm
Physical
60
100
15
30
Has a chance to make the target flinch.
26Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
29Acupressure
Status
--
--
30
--
Raises one of a friendly Pokémon’s stats at random by two stages.
33Ingrain
Status
--
--
20
--
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
38Petal Dance
Special
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
42Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
45Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
48Petal Blizzard
Physical
90
100
15
--
Inflicts regular damage.
50Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
55Cotton Guard
Status
--
--
10
--
Raises the user’s Defense by three stages.
57After You
Status
--
--
15
--
Makes the target act next this turn.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
Grass Whistle
Status
--
55
15
--
Puts the target to sleep.
Grassy Terrain
Status
--
--
10
--
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
Leech Seed
Status
--
90
10
--
Seeds the target, stealing HP from it every turn.
Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
Wood Hammer
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Worry Seed
Status
--
100
10
--
Changes the target’s ability to Insomnia.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield