Pokémechanics
Sun & Moon

#083Farfetch’d

Farfetch’d as it appears in Sun & MoonShiny Farfetch’d as it appears in Sun & Moon
Type
Species
Wild Duck Pokémon
Height
0.8 m
Weight
15.0 kg
Notes
Not in the wild

Base stats

EVs: +1 Attack

HP52
Attack90
Defense55
Sp. Atk58
Sp. Def62
Speed60
Total377

Abilities

Keen Eye
Prevents accuracy from being lowered.
Inner Focus
Prevents flinching.
Defiant (hidden)
Raises Attack two stages upon having any stat lowered.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x0
  • x2
  • x0.5
  • x0
  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Brave Bird
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
1Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Peck
Physical
35
100
35
--
Inflicts regular damage with no additional effect.
1Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
1Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
7Fury Attack
Physical
15
85
20
--
Hits 2-5 times in one turn.
9Aerial Ace
Physical
60
--
20
--
Never misses.
13Knock Off
Physical
65
100
20
--
Target drops its held item.
19Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
21Air Cutter
Special
60
95
25
--
Has an increased chance for a critical hit.
25Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
31Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
33Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
37Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
43Feint
Physical
30
100
10
--
Hits through Protect and Detect.
45False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
49Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
55Brave Bird
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Covet
Physical
60
100
25
--
Takes the target’s item.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Feather Dance
Status
--
100
15
--
Lowers the target’s Attack by two stages.
Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Foresight
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Gust
Special
40
100
35
--
Inflicts regular damage and can hit Pokémon in the air.
Leaf Blade
Physical
90
100
15
--
Has an increased chance for a critical hit.
Mirror Move
Status
--
--
20
--
Uses the target’s last used move.
Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
Roost
Status
--
--
5
--
Heals the user by half its max HP.
Simple Beam
Status
--
100
15
--
Changes the target’s ability to Simple.
Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
Trump Card
Special
--
--
5
--
Power increases when this move has less PP, up to a maximum of 200.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM19Roost
Status
--
--
5
--
Heals the user by half its max HP.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM51Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM59Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM76Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl