Pokémechanics
Sun & Moon

#244Entei

Entei as it appears in Sun & MoonShiny Entei as it appears in Sun & Moon
Type
Species
Volcano Pokémon
Height
2.1 m
Weight
198.0 kg
Notes
LegendaryTrade required

Base stats

EVs: +1 HP, +2 Attack

HP115
Attack115
Defense85
Sp. Atk90
Sp. Def75
Speed100
Total580

Abilities

Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Inner Focus (hidden)
Prevents flinching.

Locations

Not found in Sun & Moon. Trade from Ultra Sun & Ultra Moon.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
1Eruption
Special
150
100
5
--
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
1Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
1Lava Plume
Special
80
100
15
30
Has a chance to burn the target.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Sacred Fire
Physical
100
95
5
50
Has a chance to burn the target. Lets frozen Pokémon thaw themselves.
8Ember
Special
40
100
25
10
Has a chance to burn the target.
15Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
22Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
29Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
36Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
43Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
50Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
57Lava Plume
Special
80
100
15
30
Has a chance to burn the target.
64Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
71Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
78Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
85Eruption
Special
150
100
5
--
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM50Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM60Quash
Status
--
100
15
--
Makes the target act last this turn.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet